LiteLoaderBDS-1.16.40/Tools/ScriptX/backend/Lua/trait/TraitScope.h
2023-03-02 23:06:13 -08:00

85 lines
1.9 KiB
C++

/*
* Tencent is pleased to support the open source community by making ScriptX available.
* Copyright (C) 2021 THL A29 Limited, a Tencent company. All rights reserved.
*
* Licensed under the Apache License, Version 2.0 (the "License");
* you may not use this file except in compliance with the License.
* You may obtain a copy of the License at
*
* http://www.apache.org/licenses/LICENSE-2.0
*
* Unless required by applicable law or agreed to in writing, software
* distributed under the License is distributed on an "AS IS" BASIS,
* WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
* See the License for the specific language governing permissions and
* limitations under the License.
*/
#pragma once
#include <mutex>
#include "../../src/types.h"
namespace script {
namespace lua_backend {
class LuaEngine;
class StackFrameScopeImpl {
private:
LuaEngine *engine_ = nullptr;
int base_ = 0;
bool hasReturnValue_ = false;
public:
explicit StackFrameScopeImpl(LuaEngine &);
~StackFrameScopeImpl();
template <typename T>
Local<T> returnValue(const Local<T> &localRef);
int returnRawValue(int index);
friend class EngineScopeImpl;
};
class EngineScopeImpl {
LuaEngine *prevEngine_ = nullptr;
std::lock_guard<std::mutex> lockGuard_;
StackFrameScopeImpl stack_;
public:
explicit EngineScopeImpl(LuaEngine &, LuaEngine *);
~EngineScopeImpl();
};
class ExitEngineScopeImpl {
LuaEngine *engine_ = nullptr;
public:
explicit ExitEngineScopeImpl(LuaEngine &);
~ExitEngineScopeImpl();
};
} // namespace lua_backend
template <>
struct internal::ImplType<EngineScope> {
using type = lua_backend::EngineScopeImpl;
};
template <>
struct internal::ImplType<ExitEngineScope> {
using type = lua_backend::ExitEngineScopeImpl;
};
template <>
struct internal::ImplType<StackFrameScope> {
using type = lua_backend::StackFrameScopeImpl;
};
} // namespace script