LiteLoaderBDS-1.16.40/LiteLoader/include/llapi/mc/ActorSpawnRuleGroup.hpp
2023-03-03 10:18:21 -08:00

36 lines
1.3 KiB
C++

// This Header is auto generated by BDSLiteLoader Toolchain
#pragma once
#define AUTO_GENERATED
#include "llapi/Global.h"
#include "Json.hpp"
#define BEFORE_EXTRA
#undef BEFORE_EXTRA
class ActorSpawnRuleGroup {
#define AFTER_EXTRA
#undef AFTER_EXTRA
#ifndef DISABLE_CONSTRUCTOR_PREVENTION_ACTORSPAWNRULEGROUP
public:
class ActorSpawnRuleGroup& operator=(class ActorSpawnRuleGroup const &) = delete;
ActorSpawnRuleGroup(class ActorSpawnRuleGroup const &) = delete;
ActorSpawnRuleGroup() = delete;
#endif
public:
/*0*/ virtual ~ActorSpawnRuleGroup();
/*1*/ virtual std::string const & getRootKey();
/*2*/ virtual std::string const & getFileType();
/*3*/ virtual bool processPopulationControl(std::string const &, class Json::Value &);
/*4*/ virtual void readResourceFiles(class ResourcePackManager &, class std::unordered_map<std::string, std::string, struct std::hash<std::string>, struct std::equal_to<std::string>, class std::allocator<struct std::pair<std::string const, std::string>>> &);
#ifdef ENABLE_VIRTUAL_FAKESYMBOL_ACTORSPAWNRULEGROUP
#endif
MCAPI int getActorSpawnPool(struct ActorDefinitionIdentifier const &) const;
MCAPI int getDelayEnd(std::string) const;
MCAPI void offSetDelayByCurrentTick(struct Tick const &);
MCAPI void resetDelayEnd(class MobSpawnRules, unsigned __int64, class Random &);
};