LiteLoaderBDS-1.16.40/LiteLoader/include/llapi/mc/CommandUtils.hpp
2023-03-03 10:18:21 -08:00

36 lines
1.7 KiB
C++

// This Header is auto generated by BDSLiteLoader Toolchain
#pragma once
#define AUTO_GENERATED
#include "llapi/Global.h"
#include "Json.hpp"
#define BEFORE_EXTRA
class Actor;
#undef BEFORE_EXTRA
namespace CommandUtils {
#define AFTER_EXTRA
inline std::string getActorName(class Actor const &actor) {
std::string (*rv)(class Actor const &);
*((void**)&rv) = dlsym("?getEntityName@@YA?AV?$basic_string@DU?$char_traits@D@std@@V?$allocator@D@2@@std@@AEBVActor@@@Z");
return (*rv)(actor);
}
#undef AFTER_EXTRA
MCAPI extern std::vector<struct std::pair<std::string, char>> const CMD_INPUT_UNICODE_TRANSLATE_MAP;
MCAPI bool addItemInstanceComponents(class ItemInstance &, class Json::Value const &, std::string &);
MCAPI void alterSpawnableEntities(class LevelData &, struct ActorDefinitionIdentifier const &, struct ActorDefinitionIdentifier &);
MCAPI void clearBlockEntityContents(class BlockSource &, class BlockPos const &);
MCAPI class ItemStack createItemStack(std::string const &, int, int);
MCAPI std::vector<class ItemStack> createItemStacks(class ItemInstance const &, int, int &);
MCAPI bool createMapData(class Actor &, class ItemInstance &, class CommandOutput &);
MCAPI void displayLocalizableMessage(bool, class Player &, std::string const &, std::vector<std::string> const &);
MCAPI class BlockPos getFeetBlockPos(class Actor const *);
MCAPI class Vec3 getFeetPos(class Actor const *);
MCAPI std::vector<enum ActorType> getInvalidCommandEntities();
MCAPI class Player const * getOriginPlayer(class CommandOrigin const &);
MCAPI bool isPlayerSpawnedMob(class Actor *, class Actor *);
MCAPI std::string toJsonResult(std::string const &, class Json::Value const &);
};