LiteLoaderBDS-1.16.40/LiteLoader/include/llapi/mc/GameRules.hpp
2023-03-03 10:18:21 -08:00

46 lines
1.6 KiB
C++

// This Header is auto generated by BDSLiteLoader Toolchain
#pragma once
#define AUTO_GENERATED
#include "llapi/Global.h"
#include "GameRule.hpp"
#define BEFORE_EXTRA
#undef BEFORE_EXTRA
class GameRules {
#define AFTER_EXTRA
#undef AFTER_EXTRA
#ifndef DISABLE_CONSTRUCTOR_PREVENTION_GAMERULES
public:
class GameRules& operator=(class GameRules const &) = delete;
GameRules(class GameRules const &) = delete;
#endif
public:
#ifdef ENABLE_VIRTUAL_FAKESYMBOL_GAMERULES
#endif
MCAPI GameRules();
MCAPI std::unique_ptr<class GameRulesChangedPacket> createAllGameRulesPacket() const;
MCAPI void deserializeRules(class GameRulesChangedPacketData const &);
MCAPI bool getBool(struct GameRuleId) const;
MCAPI int getInt(struct GameRuleId) const;
MCAPI class GameRule const * getRule(struct GameRuleId) const;
MCAPI void getTagData(class CompoundTag const &);
MCAPI struct GameRuleId nameToGameRuleIndex(std::string const &) const;
MCAPI void setMarketplaceOverrides();
MCAPI std::unique_ptr<class GameRulesChangedPacket> setRule(struct GameRuleId, bool, bool, bool *, bool *, class GameRule::ValidationError *);
MCAPI void setTagData(class CompoundTag &) const;
MCAPI ~GameRules();
MCAPI static int const MAX_FUNCTIONCOMMANDLIMIT;
//private:
MCAPI class GameRule & _registerRule(std::string const &, struct GameRuleId);
MCAPI void _registerRules();
MCAPI std::unique_ptr<class GameRulesChangedPacket> _setRule(struct GameRuleId, union GameRule::Value, enum GameRule::Type, bool, bool *, bool *, class GameRule::ValidationError *);
private:
};