mirror of
https://github.com/quizhizhe/LiteLoaderBDS-1.16.40.git
synced 2025-06-03 04:23:39 +00:00
65 lines
1.5 KiB
C++
65 lines
1.5 KiB
C++
// This Header is auto generated by BDSLiteLoader Toolchain
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#pragma once
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#define AUTO_GENERATED
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#include "llapi/Global.h"
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#define BEFORE_EXTRA
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// Include Headers or Declare Types Here
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class Actor;
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class StackResultStorageEntity;
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enum class HitResultType:int {
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TILE = 0,
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ENTITY = 0x1,
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ENTITY_OUT_OF_RANGE = 0x2,
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NO_HIT = 0x3,
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};
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#undef BEFORE_EXTRA
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class HitResult {
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#define AFTER_EXTRA
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// Add Member There
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Vec3 startPos; //0
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Vec3 rayDir; //12
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HitResultType type; //24
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FaceID face; //28
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BlockPos endBpos; //32
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Vec3 endPos; //44
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uintptr_t actorRef; //56
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bool mIsHitLiquid; //64
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FaceID liquidFace; //65
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BlockPos liquidBpos; //68
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Vec3 liquidPos; //80
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bool indirectHit; //92
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public:
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inline bool isHit() {
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return (unsigned int)(this->type) > 3;
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};
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inline Actor* getEntity() {
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return (Actor*)(this->actorRef);
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};
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LIAPI FaceID getFacing();
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LIAPI Vec3 getPos();
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LIAPI bool isHitLiquid();
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LIAPI bool isEntity();
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LIAPI bool isTile();
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LIAPI BlockPos getBlockPos();
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LIAPI BlockPos getLiquidPos();
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LIAPI FaceID getLiquidFacing();
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//LIAPI Vec3 getLiquidHitPos();
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LIAPI HitResultType getHitResultType();
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#undef AFTER_EXTRA
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public:
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#ifdef ENABLE_VIRTUAL_FAKESYMBOL_HITRESULT
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#endif
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MCAPI HitResult(class HitResult const &);
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MCAPI HitResult();
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MCAPI class HitResult & operator=(class HitResult &&);
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MCAPI class HitResult & operator=(class HitResult const &);
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}; |