LiteLoaderBDS-1.16.40/LiteLoader/Header/MC/ActorDamageSource.hpp

88 lines
3.1 KiB
C++

// This Header is auto generated by BDSLiteLoader Toolchain
#pragma once
#define AUTO_GENERATED
#include "../Global.h"
#define BEFORE_EXTRA
// Include Headers or Declare Types Here
class Actor;
enum ActorDamageCause : int {
ActorDamageCause_None = -0x01,
ActorDamageCause_Override = 0x00,
ActorDamageCause_Contact = 0x01,
ActorDamageCause_EntityAttack = 0x02,
ActorDamageCause_Projectile = 0x03,
ActorDamageCause_Suffocation = 0x04,
FActorDamageCause_all = 0x05,
ActorDamageCause_Fire = 0x06,
ActorDamageCause_FireTick = 0x07,
ActorDamageCause_Lava = 0x08,
ActorDamageCause_Drowning = 0x09,
ActorDamageCause_BlockExplosion = 0x0A,
ActorDamageCause_EntityExplosion = 0x0B,
ActorDamageCause_Void = 0x0C,
ActorDamageCause_Suicide = 0x0D,
ActorDamageCause_Magic = 0x0E,
ActorDamageCause_Wither = 0x0F,
ActorDamageCause_Starve = 0x10,
ActorDamageCause_Anvil = 0x11,
ActorDamageCause_Thorns = 0x12,
ActorDamageCause_FallingBlock = 0x13,
ActorDamageCause_Piston = 0x14,
ActorDamageCause_FlyIntoWall = 0x15,
ActorDamageCause_Magma = 0x16,
ActorDamageCause_Fireworks = 0x17,
ActorDamageCause_Lightning = 0x18,
ActorDamageCause_Charging = 0x19,
ActorDamageCause_Temperature = 0x1A,
ActorDamageCause_Freezing = 0x1B,
ActorDamageCause_Stalactite = 0x1C,
ActorDamageCause_Stalagmite = 0x1D,
ActorDamageCause_All = 0x1F,
};
#undef BEFORE_EXTRA
class ActorDamageSource {
#define AFTER_EXTRA
// Add Member There
ActorDamageCause mCause;
char filler[4];
public:
LIAPI Actor* getEntity();
#undef AFTER_EXTRA
#ifndef DISABLE_CONSTRUCTOR_PREVENTION_ACTORDAMAGESOURCE
public:
class ActorDamageSource& operator=(class ActorDamageSource const &) = delete;
ActorDamageSource(class ActorDamageSource const &) = delete;
ActorDamageSource() = delete;
#endif
public:
/*0*/ virtual ~ActorDamageSource();
/*1*/ virtual bool isEntitySource() const;
/*2*/ virtual bool isChildEntitySource() const;
/*3*/ virtual bool isBlockSource() const;
/*4*/ virtual bool isFire() const;
/*5*/ virtual struct std::pair<std::string, std::vector<std::string>> getDeathMessage(std::string, class Actor *) const;
/*6*/ virtual bool getIsCreative() const;
/*7*/ virtual bool getIsWorldBuilder() const;
/*8*/ virtual struct ActorUniqueID getEntityUniqueID() const;
/*9*/ virtual enum ActorType getEntityType() const;
/*10*/ virtual enum ActorCategory getEntityCategories() const;
/*11*/ virtual bool getDamagingEntityIsCreative() const;
/*12*/ virtual bool getDamagingEntityIsWorldBuilder() const;
/*13*/ virtual struct ActorUniqueID getDamagingEntityUniqueID() const;
/*14*/ virtual enum ActorType getDamagingEntityType() const;
/*15*/ virtual enum ActorCategory getDamagingEntityCategories() const;
/*16*/ virtual std::unique_ptr<class ActorDamageSource> clone() const;
#ifdef ENABLE_VIRTUAL_FAKESYMBOL_ACTORDAMAGESOURCE
#endif
MCAPI static enum ActorDamageCause lookupCause(std::string const &);
MCAPI static std::string const & lookupCauseName(enum ActorDamageCause);
};