LiteLoaderBDS-1.16.40/ScriptEngine/third-party/ScriptX/test/src/Demo.cc
2022-09-21 19:47:03 +08:00

200 lines
5.3 KiB
C++

/*
* Tencent is pleased to support the open source community by making ScriptX available.
* Copyright (C) 2021 THL A29 Limited, a Tencent company. All rights reserved.
*
* Licensed under the Apache License, Version 2.0 (the "License");
* you may not use this file except in compliance with the License.
* You may obtain a copy of the License at
*
* http://www.apache.org/licenses/LICENSE-2.0
*
* Unless required by applicable law or agreed to in writing, software
* distributed under the License is distributed on an "AS IS" BASIS,
* WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
* See the License for the specific language governing permissions and
* limitations under the License.
*/
#include <ScriptX/ScriptX.h>
#include <iostream>
#include <memory>
/**
* this demo assume we are writing a mini game engine
* 1. export drawImage ability to draw something on screen
* 2. allow script to sendMessage to friend
* 3. download a game and run it's script
*
*/
namespace demo {
// ability provided by embedder
namespace host_ability {
class HostImage {
std::string src_;
public:
void setSrc(const std::string& src) {
src_ = src;
downloadImage(src);
}
const std::string& getSrc() const { return src_; }
int getWidth() const { return 0; }
int getHeight() const { return 0; }
void drop() { src_ = {}; }
private:
void downloadImage(const std::string& src) {}
};
void drawImage(HostImage* img) {
std::ostringstream() << "api: drawImage: " << img->getSrc() << std::endl;
}
void sendMessage(const std::string& to, const std::string& message) {
std::ostringstream() << "api: sendMessage: [" << message << "] to: [" << to << "]" << std::endl;
}
} // namespace host_ability
std::shared_ptr<script::ScriptEngine> createEngine();
void exportHostAbility(const std::shared_ptr<script::ScriptEngine>& engine);
std::string_view getScriptBaseLibrary();
std::string_view downloadGameScript();
void runMiniGame() {
auto engine = createEngine();
// 1. export function
{
script::EngineScope enter(engine.get());
exportHostAbility(engine);
}
// 2. inject host base lib
{
script::EngineScope enter(engine.get());
engine->eval(getScriptBaseLibrary());
}
// 3. run downloaded game script
{
script::EngineScope enter(engine.get());
try {
engine->eval(downloadGameScript());
} catch (const script::Exception& e) {
std::cerr << "failed to run game " << e;
}
}
// exit and shutdown.
}
std::shared_ptr<script::ScriptEngine> createEngine() {
#if !defined(SCRIPTX_BACKEND_WEBASSEMBLY)
return std::shared_ptr<script::ScriptEngine>{new script::ScriptEngineImpl(),
script::ScriptEngine::Deleter()};
#else
return std::shared_ptr<script::ScriptEngine>{script::ScriptEngineImpl::instance(), [](void*) {}};
#endif
}
void exportHostAbility(const std::shared_ptr<script::ScriptEngine>& engine) {
using host_ability::HostImage;
// wrapper inherits from HostImage and ScriptClass
class HostImageWrapper : public HostImage, public script::ScriptClass {
public:
using script::ScriptClass::ScriptClass;
};
static script::ClassDefine<HostImageWrapper> hostImageDef =
script::defineClass<HostImageWrapper>("Image")
.constructor()
.instanceProperty("src", &HostImage::getSrc, &HostImage::setSrc)
.instanceProperty("width", &HostImage::getWidth, nullptr)
.instanceProperty("height", &HostImage::getWidth, nullptr)
.instanceFunction("drop", &HostImage::drop)
.build();
engine->registerNativeClass(hostImageDef);
auto drawImageFunc =
script::Function::newFunction([](HostImageWrapper* img) { host_ability::drawImage(img); });
engine->set("_drawImage", drawImageFunc);
auto sendMessageFunc = script::Function::newFunction(host_ability::sendMessage);
engine->set("_sendMessage", sendMessageFunc);
}
std::string_view getScriptBaseLibrary() {
using std::string_view_literals::operator""sv;
#ifdef SCRIPTX_LANG_JAVASCRIPT
return R"(
var API = {};
API.createImage = function(src) {
let img = new Image();
img.src = src;
return img;
};
API.drawImage = function(img) { _drawImage(img); };
API.sendMessage = function(to, message) { _sendMessage(to, message); };
)"sv;
#elif defined(SCRIPTX_LANG_LUA)
return R"(
API = {};
function API.createImage(src)
local img = Image();
img.src = src;
return img;
end
function API.drawImage(img) _drawImage(img); end
function API.sendMessage(to, message) _sendMessage(to, message); end
)"sv;
#else
throw std::logic_error("add for script language");
#endif
}
std::string_view downloadGameScript() {
using std::string_view_literals::operator""sv;
#ifdef SCRIPTX_LANG_JAVASCRIPT
return R"(
var img = API.createImage("https://landerlyoung.github.io/images/profile.png");
API.drawImage(img);
img.drop();
API.sendMessage("jenny", "hello there!");
)";
#elif defined(SCRIPTX_LANG_LUA)
return R"(
local img = API.createImage("https://landerlyoung.github.io/images/profile.png");
API.drawImage(img);
img:drop();
API.sendMessage("jenny", "hello there!");
)";
#else
throw std::logic_error("add for script language");
#endif
}
} // namespace demo
#include <gtest/gtest.h>
TEST(Demo, UseScriptEngine) { demo::runMiniGame(); }