mirror of
https://github.com/quizhizhe/LiteLoaderBDS-1.16.40.git
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98 lines
3.5 KiB
C++
98 lines
3.5 KiB
C++
#ifndef SRC_NODE_PROCESS_H_
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#define SRC_NODE_PROCESS_H_
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#if defined(NODE_WANT_INTERNALS) && NODE_WANT_INTERNALS
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#include "node_snapshotable.h"
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#include "v8-fast-api-calls.h"
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#include "v8.h"
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namespace node {
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class Environment;
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class MemoryTracker;
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class ExternalReferenceRegistry;
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v8::MaybeLocal<v8::Object> CreateEnvVarProxy(v8::Local<v8::Context> context,
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v8::Isolate* isolate);
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// Most of the time, it's best to use `console.error` to write
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// to the process.stderr stream. However, in some cases, such as
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// when debugging the stream.Writable class or the process.nextTick
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// function, it is useful to bypass JavaScript entirely.
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void RawDebug(const v8::FunctionCallbackInfo<v8::Value>& args);
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v8::MaybeLocal<v8::Value> ProcessEmit(Environment* env,
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const char* event,
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v8::Local<v8::Value> message);
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v8::Maybe<bool> ProcessEmitWarningGeneric(Environment* env,
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const char* warning,
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const char* type = nullptr,
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const char* code = nullptr);
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template <typename... Args>
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inline v8::Maybe<bool> ProcessEmitWarning(Environment* env,
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const char* fmt,
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Args&&... args);
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v8::Maybe<bool> ProcessEmitExperimentalWarning(Environment* env,
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const char* warning);
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v8::Maybe<bool> ProcessEmitDeprecationWarning(Environment* env,
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const char* warning,
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const char* deprecation_code);
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v8::MaybeLocal<v8::Object> CreateProcessObject(Environment* env);
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void PatchProcessObject(const v8::FunctionCallbackInfo<v8::Value>& args);
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namespace process {
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class BindingData : public SnapshotableObject {
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public:
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void AddMethods();
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static void RegisterExternalReferences(ExternalReferenceRegistry* registry);
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SERIALIZABLE_OBJECT_METHODS()
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static constexpr FastStringKey type_name{"node::process::BindingData"};
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static constexpr EmbedderObjectType type_int =
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EmbedderObjectType::k_process_binding_data;
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BindingData(Environment* env, v8::Local<v8::Object> object);
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void MemoryInfo(MemoryTracker* tracker) const override;
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SET_MEMORY_INFO_NAME(BindingData)
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SET_SELF_SIZE(BindingData)
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static BindingData* FromV8Value(v8::Local<v8::Value> receiver);
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static void NumberImpl(BindingData* receiver);
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static void FastNumber(v8::Local<v8::Value> receiver) {
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NumberImpl(FromV8Value(receiver));
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}
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static void SlowNumber(const v8::FunctionCallbackInfo<v8::Value>& args);
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static void BigIntImpl(BindingData* receiver);
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static void FastBigInt(v8::Local<v8::Value> receiver) {
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BigIntImpl(FromV8Value(receiver));
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}
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static void SlowBigInt(const v8::FunctionCallbackInfo<v8::Value>& args);
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private:
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static constexpr size_t kBufferSize =
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std::max(sizeof(uint64_t), sizeof(uint32_t) * 3);
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v8::Global<v8::ArrayBuffer> array_buffer_;
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std::shared_ptr<v8::BackingStore> backing_store_;
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// These need to be static so that we have their addresses available to
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// register as external references in the snapshot at environment creation
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// time.
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static v8::CFunction fast_number_;
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static v8::CFunction fast_bigint_;
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};
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} // namespace process
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} // namespace node
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#endif // defined(NODE_WANT_INTERNALS) && NODE_WANT_INTERNALS
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#endif // SRC_NODE_PROCESS_H_
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