mirror of
https://github.com/quizhizhe/LiteLoaderBDS-1.16.40.git
synced 2025-06-06 12:03:39 +00:00
38 lines
1.3 KiB
C++
38 lines
1.3 KiB
C++
// This Header is auto generated by BDSLiteLoader Toolchain
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#pragma once
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#define AUTO_GENERATED
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#include "llapi/Global.h"
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#define BEFORE_EXTRA
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#undef BEFORE_EXTRA
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class FullPlayerInventoryWrapper {
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#define AFTER_EXTRA
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#undef AFTER_EXTRA
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#ifndef DISABLE_CONSTRUCTOR_PREVENTION_FULLPLAYERINVENTORYWRAPPER
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public:
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class FullPlayerInventoryWrapper& operator=(class FullPlayerInventoryWrapper const &) = delete;
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FullPlayerInventoryWrapper(class FullPlayerInventoryWrapper const &) = delete;
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FullPlayerInventoryWrapper() = delete;
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#endif
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public:
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#ifdef ENABLE_VIRTUAL_FAKESYMBOL_FULLPLAYERINVENTORYWRAPPER
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#endif
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MCAPI int clearAllItems();
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MCAPI int getItemCount(class std::function<bool (class ItemStack const &)>);
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MCAPI int removeResource(class ItemStack const &, class std::function<bool (class ItemStack const &)>, bool, int);
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//private:
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MCAPI int _clearSimpleContainerItem(class SimpleContainer &, enum ContainerID, int);
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MCAPI int _getSimpleContainerItemCount(class SimpleContainer &, int, class std::function<bool (class ItemStack const &)>);
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MCAPI int _removeCursorItem(class ItemStack const &, bool, int);
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MCAPI int _removeSimpleContainerItem(class SimpleContainer &, enum ContainerID, int, class ItemStack const &, bool, int);
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MCAPI void _sendCursorSlotPacket() const;
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private:
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}; |