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46 lines
1.7 KiB
Markdown
46 lines
1.7 KiB
Markdown
# Getting started
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Some important classes in ScriptX:
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1. `ScriptEngine`
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2. `EngineScope`
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2. `Exception`
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3. `Value`, `Null`, `Object`, `String`, `Number`, `Boolean`, `Function`, `Array`, `ByteBuffer`, `Unsupported`
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4. `Local<Value>`, `Local<Null>`, `Local<Object>`, `Local<String>`, `Local<Number>`, `Local<Boolean>`, `Local<Function>` , `Local<Array>`, `Local<ByteBuffer>`, `Local<Unsupported>`
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5. `Global<T>`, `Weak<T>`
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Before officially using ScriptX, please spend half an hour **read carefully** the following documents, and be familiar with several concepts in ScriptX.
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1. [CMake project introduction guide](ImportScriptX.md)
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2. [Basic Concepts](Basics.md) This part is more important
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1. Agreement
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1. Predefined Macro
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1. Engine and MessageQueue
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1. Scope
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1. Value
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1. Local
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1. Global / Weak
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3. [Exception Handling](Exception.md)
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4. [C++ Binding](NativeBinding.md)
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1. Create a Native Function
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2. defineClass
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1. ScriptClass
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3. Various operations
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4. Binding C++ functions directly
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5. converter
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6. Binding of existing C++ classes
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7. Tips: Choose overloaded functions
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8. Tips: Differences in different languages
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5. [Interoperability with native engine API] (Interop.md)
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1. `script::v8_interop`
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1. `script::jsc_interop`
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1. `script::lua_interop`
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6. [JavaScript language description](JavaScript.md)
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1. Type comparison table
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7. [Lua language description](Lua.md)
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8. [WebAssemble Description](WebAssembly.md)
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9. [node.js description](NodeJs.md)
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10. [QuickJs description](QuickJs.md)
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10. [FAQ](FAQ.md)
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11. [Quick Experience/Start Guide](QuickStart.md)
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12. [Performance Related](Performance.md)
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13. [ScriptX at the 2020 Pure C++ Conference](PureCpp2020.md) |