LiteLoaderBDS-1.16.40/LiteLoader/Header/MC/ActorBlock.hpp
2022-09-21 19:47:03 +08:00

32 lines
1.1 KiB
C++

// This Header is auto generated by BDSLiteLoader Toolchain
#pragma once
#define AUTO_GENERATED
#include "../Global.h"
#define BEFORE_EXTRA
#undef BEFORE_EXTRA
class ActorBlock {
#define AFTER_EXTRA
#undef AFTER_EXTRA
#ifndef DISABLE_CONSTRUCTOR_PREVENTION_ACTORBLOCK
public:
class ActorBlock& operator=(class ActorBlock const &) = delete;
ActorBlock(class ActorBlock const &) = delete;
ActorBlock() = delete;
#endif
public:
#ifdef ENABLE_VIRTUAL_FAKESYMBOL_ACTORBLOCK
MCVAPI bool canBeSilkTouched() const;
MCVAPI class ItemInstance getEntityResourceItem(class Random &, class BlockActor const &, int) const;
MCVAPI void neighborChanged(class BlockSource &, class BlockPos const &, class BlockPos const &) const;
MCVAPI bool playerWillDestroy(class Player &, class BlockPos const &, class Block const &) const;
MCVAPI void spawnResources(class BlockSource &, class BlockPos const &, class Block const &, std::vector<class Item const *> *, float, int, bool) const;
MCVAPI void triggerEvent(class BlockSource &, class BlockPos const &, int, int) const;
#endif
};