mirror of
https://github.com/quizhizhe/LiteLoaderBDS-1.16.40.git
synced 2025-06-01 11:43:41 +00:00
32 lines
1.1 KiB
C++
32 lines
1.1 KiB
C++
// This Header is auto generated by BDSLiteLoader Toolchain
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#pragma once
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#define AUTO_GENERATED
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#include "../Global.h"
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#define BEFORE_EXTRA
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#undef BEFORE_EXTRA
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class ActorBlock {
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#define AFTER_EXTRA
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#undef AFTER_EXTRA
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#ifndef DISABLE_CONSTRUCTOR_PREVENTION_ACTORBLOCK
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public:
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class ActorBlock& operator=(class ActorBlock const &) = delete;
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ActorBlock(class ActorBlock const &) = delete;
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ActorBlock() = delete;
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#endif
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public:
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#ifdef ENABLE_VIRTUAL_FAKESYMBOL_ACTORBLOCK
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MCVAPI bool canBeSilkTouched() const;
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MCVAPI class ItemInstance getEntityResourceItem(class Random &, class BlockActor const &, int) const;
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MCVAPI void neighborChanged(class BlockSource &, class BlockPos const &, class BlockPos const &) const;
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MCVAPI bool playerWillDestroy(class Player &, class BlockPos const &, class Block const &) const;
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MCVAPI void spawnResources(class BlockSource &, class BlockPos const &, class Block const &, std::vector<class Item const *> *, float, int, bool) const;
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MCVAPI void triggerEvent(class BlockSource &, class BlockPos const &, int, int) const;
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#endif
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}; |