LiteLoaderBDS-1.16.40/LiteLoader/Header/MC/ActorDamageByActorSource.hpp
2022-09-21 19:47:03 +08:00

39 lines
1.4 KiB
C++

// This Header is auto generated by BDSLiteLoader Toolchain
#pragma once
#define AUTO_GENERATED
#include "../Global.h"
#include "ActorDamageSource.hpp"
#define BEFORE_EXTRA
#undef BEFORE_EXTRA
class ActorDamageByActorSource : public ActorDamageSource {
#define AFTER_EXTRA
#undef AFTER_EXTRA
#ifndef DISABLE_CONSTRUCTOR_PREVENTION_ACTORDAMAGEBYACTORSOURCE
public:
class ActorDamageByActorSource& operator=(class ActorDamageByActorSource const &) = delete;
ActorDamageByActorSource(class ActorDamageByActorSource const &) = delete;
ActorDamageByActorSource() = delete;
#endif
public:
/*0*/ virtual ~ActorDamageByActorSource();
/*1*/ virtual bool isEntitySource() const;
/*5*/ virtual struct std::pair<std::string, std::vector<std::string>> getDeathMessage(std::string, class Actor *) const;
/*6*/ virtual bool getIsCreative() const;
/*7*/ virtual bool getIsWorldBuilder() const;
/*8*/ virtual struct ActorUniqueID getEntityUniqueID() const;
/*9*/ virtual enum ActorType getEntityType() const;
/*10*/ virtual enum ActorCategory getEntityCategories() const;
/*13*/ virtual struct ActorUniqueID getDamagingEntityUniqueID() const;
/*14*/ virtual enum ActorType getDamagingEntityType() const;
/*16*/ virtual std::unique_ptr<class ActorDamageSource> clone() const;
#ifdef ENABLE_VIRTUAL_FAKESYMBOL_ACTORDAMAGEBYACTORSOURCE
#endif
MCAPI ActorDamageByActorSource(class Actor &, enum ActorDamageCause);
};