LiteLoaderBDS-1.16.40/LiteLoader/Header/MC/ActorDamageByChildActorSource.hpp
2022-09-21 19:47:03 +08:00

37 lines
1.4 KiB
C++

// This Header is auto generated by BDSLiteLoader Toolchain
#pragma once
#define AUTO_GENERATED
#include "../Global.h"
#include "ActorDamageByActorSource.hpp"
#define BEFORE_EXTRA
#undef BEFORE_EXTRA
class ActorDamageByChildActorSource : public ActorDamageByActorSource {
#define AFTER_EXTRA
#undef AFTER_EXTRA
#ifndef DISABLE_CONSTRUCTOR_PREVENTION_ACTORDAMAGEBYCHILDACTORSOURCE
public:
class ActorDamageByChildActorSource& operator=(class ActorDamageByChildActorSource const &) = delete;
ActorDamageByChildActorSource(class ActorDamageByChildActorSource const &) = delete;
ActorDamageByChildActorSource() = delete;
#endif
public:
/*0*/ virtual ~ActorDamageByChildActorSource();
/*2*/ virtual bool isChildEntitySource() const;
/*5*/ virtual struct std::pair<std::string, std::vector<std::string>> getDeathMessage(std::string, class Actor *) const;
/*11*/ virtual bool getDamagingEntityIsCreative() const;
/*12*/ virtual bool getDamagingEntityIsWorldBuilder() const;
/*13*/ virtual struct ActorUniqueID getDamagingEntityUniqueID() const;
/*14*/ virtual enum ActorType getDamagingEntityType() const;
/*15*/ virtual enum ActorCategory getDamagingEntityCategories() const;
/*16*/ virtual std::unique_ptr<class ActorDamageSource> clone() const;
#ifdef ENABLE_VIRTUAL_FAKESYMBOL_ACTORDAMAGEBYCHILDACTORSOURCE
#endif
MCAPI ActorDamageByChildActorSource(class Actor &, class Actor &, enum ActorDamageCause);
};