LiteLoaderBDS-1.16.40/LiteLoader/Header/MC/ActorPlacerItem.hpp
2022-09-21 19:47:03 +08:00

60 lines
2.6 KiB
C++

// This Header is auto generated by BDSLiteLoader Toolchain
#pragma once
#define AUTO_GENERATED
#include "../Global.h"
#include "Item.hpp"
#define BEFORE_EXTRA
#undef BEFORE_EXTRA
class ActorPlacerItem : public Item {
#define AFTER_EXTRA
#undef AFTER_EXTRA
#ifndef DISABLE_CONSTRUCTOR_PREVENTION_ACTORPLACERITEM
public:
class ActorPlacerItem& operator=(class ActorPlacerItem const &) = delete;
ActorPlacerItem(class ActorPlacerItem const &) = delete;
ActorPlacerItem() = delete;
#endif
public:
/*0*/ virtual ~ActorPlacerItem();
/*1*/ virtual void tearDown();
/*4*/ virtual bool isExperimental(class ItemDescriptor const *) const;
/*5*/ virtual void __unk_vfn_5();
/*26*/ virtual void __unk_vfn_26();
/*27*/ virtual void __unk_vfn_27();
/*31*/ virtual void __unk_vfn_31();
/*32*/ virtual void __unk_vfn_32();
/*34*/ virtual void __unk_vfn_34();
/*36*/ virtual bool isLiquidClipItem(int) const;
/*37*/ virtual void __unk_vfn_37();
/*43*/ virtual void __unk_vfn_43();
/*44*/ virtual bool isValidAuxValue(int) const;
/*46*/ virtual void __unk_vfn_46();
/*47*/ virtual void __unk_vfn_47();
/*49*/ virtual void __unk_vfn_49();
/*50*/ virtual void __unk_vfn_50();
/*51*/ virtual void saveAdditionalData(class ItemStackBase const &, class CompoundTag &) const;
/*52*/ virtual void readAdditionalData(class ItemStackBase &, class CompoundTag const &) const;
/*57*/ virtual bool dispense(class BlockSource &, class Container &, int, class Vec3 const &, unsigned char) const;
/*65*/ virtual std::string buildDescriptionId(class ItemDescriptor const &, class CompoundTag const *) const;
/*79*/ virtual void __unk_vfn_79();
/*80*/ virtual void __unk_vfn_80();
/*85*/ virtual struct TextureUVCoordinateSet const & getIcon(class ItemStackBase const &, int, bool) const;
/*87*/ virtual class Item & setIcon(std::string const &, int);
/*90*/ virtual void __unk_vfn_90();
/*97*/ virtual void __unk_vfn_97();
/*99*/ virtual bool _useOn(class ItemStack &, class Actor &, class BlockPos, unsigned char, float, float, float) const;
#ifdef ENABLE_VIRTUAL_FAKESYMBOL_ACTORPLACERITEM
MCVAPI class Color getBaseColor(class ItemStack const &) const;
MCVAPI class Color getSecondaryColor(class ItemStack const &) const;
MCVAPI bool isMultiColorTinted(class ItemStack const &) const;
#endif
MCAPI class Actor * spawnActorAt(class BlockSource &, enum ActorType, class Vec3 const &, class Vec3 const &, class ItemStack const &, class Actor *) const;
MCAPI static class Actor * spawnOrMoveAgent(class Vec3 const &, class Actor &);
};