LiteLoaderBDS-1.16.40/LiteLoader/Header/MC/AgentCommand.hpp
2022-09-21 19:47:03 +08:00

41 lines
1.4 KiB
C++

// This Header is auto generated by BDSLiteLoader Toolchain
#pragma once
#define AUTO_GENERATED
#include "../Global.h"
#include "Command.hpp"
#define BEFORE_EXTRA
#undef BEFORE_EXTRA
class AgentCommand : public Command {
#define AFTER_EXTRA
#undef AFTER_EXTRA
#ifndef DISABLE_CONSTRUCTOR_PREVENTION_AGENTCOMMAND
public:
class AgentCommand& operator=(class AgentCommand const &) = delete;
AgentCommand(class AgentCommand const &) = delete;
AgentCommand() = delete;
#endif
public:
/*0*/ virtual ~AgentCommand();
/*1*/ virtual void execute(class CommandOrigin const &, class CommandOutput &) const;
#ifdef ENABLE_VIRTUAL_FAKESYMBOL_AGENTCOMMAND
#endif
MCAPI static void setup(class CommandRegistry &);
//private:
MCAPI void createAgent(class Player &, class CommandOrigin const &, class CommandOutput &) const;
MCAPI void createAgentOutputSuccess(class CommandOutput &, bool) const;
MCAPI void reportSuccess(bool, class CommandOutput &) const;
MCAPI bool runAgentCommand(class CommandOrigin const &, class CommandOutput &, class std::function<std::unique_ptr<class AgentCommands::Command> (class Player &)>) const;
MCAPI void setAgentOwner(class Agent &, class Player &) const;
MCAPI void tpAgent(class Player &, class CommandOrigin const &, class CommandOutput &) const;
MCAPI static bool validateRange(class Agent *, class CommandOrigin const &, class CommandOutput &);
private:
};