LiteLoaderBDS-1.16.40/LiteLoader/Header/MC/AreaEffectCloud.hpp
2022-09-21 19:47:03 +08:00

71 lines
2.4 KiB
C++

// This Header is auto generated by BDSLiteLoader Toolchain
#pragma once
#define AUTO_GENERATED
#include "../Global.h"
#include "Actor.hpp"
#define BEFORE_EXTRA
#undef BEFORE_EXTRA
class AreaEffectCloud : public Actor {
#define AFTER_EXTRA
#undef AFTER_EXTRA
#ifndef DISABLE_CONSTRUCTOR_PREVENTION_AREAEFFECTCLOUD
public:
class AreaEffectCloud& operator=(class AreaEffectCloud const &) = delete;
AreaEffectCloud(class AreaEffectCloud const &) = delete;
AreaEffectCloud() = delete;
#endif
public:
/*1*/ virtual void reloadHardcoded(enum Actor::InitializationMethod, class VariantParameterList const &);
/*7*/ virtual ~AreaEffectCloud();
/*30*/ virtual void __unk_vfn_30();
/*39*/ virtual void normalTick();
/*54*/ virtual void __unk_vfn_54();
/*61*/ virtual void __unk_vfn_61();
/*74*/ virtual float getShadowRadius() const;
/*76*/ virtual void __unk_vfn_76();
/*81*/ virtual void __unk_vfn_81();
/*88*/ virtual void __unk_vfn_88();
/*90*/ virtual void __unk_vfn_90();
/*98*/ virtual void __unk_vfn_98();
/*100*/ virtual void __unk_vfn_100();
/*109*/ virtual void setOwner(struct ActorUniqueID);
/*121*/ virtual void __unk_vfn_121();
/*169*/ virtual void __unk_vfn_169();
/*182*/ virtual void __unk_vfn_182();
/*206*/ virtual void __unk_vfn_206();
/*207*/ virtual void __unk_vfn_207();
/*228*/ virtual void __unk_vfn_228();
/*231*/ virtual void __unk_vfn_231();
/*238*/ virtual void __unk_vfn_238();
/*242*/ virtual void readAdditionalSaveData(class CompoundTag const &, class DataLoadHelper &);
/*243*/ virtual void addAdditionalSaveData(class CompoundTag &);
/*246*/ virtual void __unk_vfn_246();
#ifdef ENABLE_VIRTUAL_FAKESYMBOL_AREAEFFECTCLOUD
#endif
MCAPI int getDuration() const;
MCAPI float getEffectiveRadius() const;
MCAPI float getInitialRadius() const;
MCAPI int getPickupCount() const;
MCAPI void setDuration(int);
MCAPI void setInitialRadius(float);
MCAPI void setParticle(enum ParticleType);
MCAPI void setParticleColor(class Color &);
MCAPI void setPickupCount(int);
MCAPI void setPotion(short);
MCAPI void setRadiusChangeOnPickup(float);
MCAPI void setRadiusPerTick(float);
//private:
MCAPI unsigned __int64 _getSpawnTick() const;
MCAPI void _setSpawnTick(__int64);
MCAPI void _spawnParticles(class Random &, unsigned int, float);
private:
};