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https://github.com/quizhizhe/LiteLoaderBDS-1.16.40.git
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24 lines
1.0 KiB
C++
24 lines
1.0 KiB
C++
// This Header is auto generated by BDSLiteLoader Toolchain
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#pragma once
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#define AUTO_GENERATED
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#include "../Global.h"
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#define BEFORE_EXTRA
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#undef BEFORE_EXTRA
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namespace BiomeDecorationSystem {
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#define AFTER_EXTRA
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#undef AFTER_EXTRA
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MCAPI class std::function<float (class RenderParams &, std::vector<float> const &)> const * blockSourceMolangQueries(std::string const &, bool);
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MCAPI bool decorate(class LevelChunk &, class BlockSource &, class Random &, class gsl::span<struct BiomeDecorationFeature, -1>);
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MCAPI void decorate(class Biome &, class LevelChunk &, class BlockSource &, class Random &);
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MCAPI float getAboveTopSolidMolang(class RenderParams &, std::vector<float> const &);
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MCAPI float getHeightmapMolang(class RenderParams &, std::vector<float> const &);
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MCAPI float getIsEmptyMolang(class RenderParams &, std::vector<float> const &);
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MCAPI float getIsExperimentalMolang(class RenderParams &, std::vector<float> const &);
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MCAPI float getNoiseMolang(class RenderParams &, std::vector<float> const &);
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}; |