LiteLoaderBDS-1.16.40/LiteLoader/Header/MC/BiomeDecorationSystem.hpp
2022-09-21 19:47:03 +08:00

24 lines
1.0 KiB
C++

// This Header is auto generated by BDSLiteLoader Toolchain
#pragma once
#define AUTO_GENERATED
#include "../Global.h"
#define BEFORE_EXTRA
#undef BEFORE_EXTRA
namespace BiomeDecorationSystem {
#define AFTER_EXTRA
#undef AFTER_EXTRA
MCAPI class std::function<float (class RenderParams &, std::vector<float> const &)> const * blockSourceMolangQueries(std::string const &, bool);
MCAPI bool decorate(class LevelChunk &, class BlockSource &, class Random &, class gsl::span<struct BiomeDecorationFeature, -1>);
MCAPI void decorate(class Biome &, class LevelChunk &, class BlockSource &, class Random &);
MCAPI float getAboveTopSolidMolang(class RenderParams &, std::vector<float> const &);
MCAPI float getHeightmapMolang(class RenderParams &, std::vector<float> const &);
MCAPI float getIsEmptyMolang(class RenderParams &, std::vector<float> const &);
MCAPI float getIsExperimentalMolang(class RenderParams &, std::vector<float> const &);
MCAPI float getNoiseMolang(class RenderParams &, std::vector<float> const &);
};