LiteLoaderBDS-1.16.40/LiteLoader/Header/MC/BucketItem.hpp
2022-09-21 19:47:03 +08:00

74 lines
3.1 KiB
C++

// This Header is auto generated by BDSLiteLoader Toolchain
#pragma once
#define AUTO_GENERATED
#include "../Global.h"
#include "Item.hpp"
#define BEFORE_EXTRA
#undef BEFORE_EXTRA
class BucketItem : public Item {
#define AFTER_EXTRA
#undef AFTER_EXTRA
#ifndef DISABLE_CONSTRUCTOR_PREVENTION_BUCKETITEM
public:
class BucketItem& operator=(class BucketItem const &) = delete;
BucketItem(class BucketItem const &) = delete;
BucketItem() = delete;
#endif
public:
/*0*/ virtual ~BucketItem();
/*5*/ virtual void __unk_vfn_5();
/*26*/ virtual void __unk_vfn_26();
/*27*/ virtual void __unk_vfn_27();
/*31*/ virtual void __unk_vfn_31();
/*32*/ virtual void __unk_vfn_32();
/*34*/ virtual void __unk_vfn_34();
/*35*/ virtual bool isDestructive(int) const;
/*36*/ virtual bool isLiquidClipItem(int) const;
/*37*/ virtual void __unk_vfn_37();
/*43*/ virtual void __unk_vfn_43();
/*44*/ virtual bool isValidAuxValue(int) const;
/*46*/ virtual void __unk_vfn_46();
/*47*/ virtual void __unk_vfn_47();
/*49*/ virtual void __unk_vfn_49();
/*50*/ virtual void __unk_vfn_50();
/*56*/ virtual class ItemStack & use(class ItemStack &, class Player &) const;
/*57*/ virtual bool dispense(class BlockSource &, class Container &, int, class Vec3 const &, unsigned char) const;
/*58*/ virtual enum ItemUseMethod useTimeDepleted(class ItemStack &, class Level *, class Player *) const;
/*59*/ virtual void releaseUsing(class ItemStack &, class Player *, int) const;
/*65*/ virtual std::string buildDescriptionId(class ItemDescriptor const &, class CompoundTag const *) const;
/*70*/ virtual unsigned char getMaxStackSize(class ItemDescriptor const &) const;
/*79*/ virtual void __unk_vfn_79();
/*80*/ virtual void __unk_vfn_80();
/*84*/ virtual struct Brightness getLightEmission(int) const;
/*85*/ virtual struct TextureUVCoordinateSet const & getIcon(class ItemStackBase const &, int, bool) const;
/*87*/ virtual class Item & setIcon(std::string const &, int);
/*90*/ virtual void __unk_vfn_90();
/*93*/ virtual std::string getAuxValuesDescription() const;
/*97*/ virtual void __unk_vfn_97();
/*99*/ virtual bool _useOn(class ItemStack &, class Actor &, class BlockPos, unsigned char, float, float, float) const;
#ifdef ENABLE_VIRTUAL_FAKESYMBOL_BUCKETITEM
MCVAPI bool uniqueAuxValues() const;
#endif
MCAPI BucketItem(std::string const &, int);
MCAPI static class std::tuple<int, int, int> getFishData(class Actor const &);
//protected:
MCAPI void addBucketEntitySaveData(class Actor &, class ItemStack &) const;
MCAPI bool readBucketEntitySaveData(class BlockSource &, class Actor *, unsigned char, class BlockPos, class ItemInstance const &) const;
//private:
MCAPI bool _emptyBucket(class BlockSource &, class Block const &, class BlockPos const &, class Actor *, class ItemStack const &, unsigned char) const;
MCAPI bool _takeLiquid(class ItemStack &, class Actor &, class BlockPos const &) const;
protected:
private:
MCAPI static std::vector<struct std::pair<enum BucketFillType, enum ActorType>> const mFillTypeToEntityType;
};