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https://github.com/quizhizhe/LiteLoaderBDS-1.16.40.git
synced 2025-06-05 03:43:40 +00:00
35 lines
1.2 KiB
C++
35 lines
1.2 KiB
C++
// This Header is auto generated by BDSLiteLoader Toolchain
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#pragma once
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#define AUTO_GENERATED
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#include "../Global.h"
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#define BEFORE_EXTRA
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#undef BEFORE_EXTRA
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class CanyonFeature {
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#define AFTER_EXTRA
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#undef AFTER_EXTRA
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#ifndef DISABLE_CONSTRUCTOR_PREVENTION_CANYONFEATURE
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public:
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class CanyonFeature& operator=(class CanyonFeature const &) = delete;
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CanyonFeature(class CanyonFeature const &) = delete;
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CanyonFeature() = delete;
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#endif
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public:
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/*0*/ virtual ~CanyonFeature();
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/*1*/ virtual bool carve(class BlockVolume &, class BiomeSource &, class Random &, class ChunkPos const &, class Vec3 const &, class Vec3 const &, int, int, int, int, int, int, float, float, class gsl::span<float const, -1>) const;
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/*2*/ virtual void addFeature(class BlockVolume &, class BiomeSource &, class ChunkPos const &, class Random &, int, int);
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#ifdef ENABLE_VIRTUAL_FAKESYMBOL_CANYONFEATURE
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#endif
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MCAPI void apply(class BlockVolume &, class ChunkPos const &, class BiomeSource &, class Random &, unsigned int);
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//protected:
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MCAPI void addTunnel(class BlockVolume &, class BiomeSource &, class Random &, class ChunkPos const &, class Vec3 const &, class Vec3 const &, float, float, float, int, int, float) const;
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protected:
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}; |