LiteLoaderBDS-1.16.40/LiteLoader/Header/MC/CanyonFeature.hpp
2022-09-21 19:47:03 +08:00

35 lines
1.2 KiB
C++

// This Header is auto generated by BDSLiteLoader Toolchain
#pragma once
#define AUTO_GENERATED
#include "../Global.h"
#define BEFORE_EXTRA
#undef BEFORE_EXTRA
class CanyonFeature {
#define AFTER_EXTRA
#undef AFTER_EXTRA
#ifndef DISABLE_CONSTRUCTOR_PREVENTION_CANYONFEATURE
public:
class CanyonFeature& operator=(class CanyonFeature const &) = delete;
CanyonFeature(class CanyonFeature const &) = delete;
CanyonFeature() = delete;
#endif
public:
/*0*/ virtual ~CanyonFeature();
/*1*/ virtual bool carve(class BlockVolume &, class BiomeSource &, class Random &, class ChunkPos const &, class Vec3 const &, class Vec3 const &, int, int, int, int, int, int, float, float, class gsl::span<float const, -1>) const;
/*2*/ virtual void addFeature(class BlockVolume &, class BiomeSource &, class ChunkPos const &, class Random &, int, int);
#ifdef ENABLE_VIRTUAL_FAKESYMBOL_CANYONFEATURE
#endif
MCAPI void apply(class BlockVolume &, class ChunkPos const &, class BiomeSource &, class Random &, unsigned int);
//protected:
MCAPI void addTunnel(class BlockVolume &, class BiomeSource &, class Random &, class ChunkPos const &, class Vec3 const &, class Vec3 const &, float, float, float, int, int, float) const;
protected:
};