mirror of
https://github.com/quizhizhe/LiteLoaderBDS-1.16.40.git
synced 2025-06-05 03:43:40 +00:00
47 lines
2.1 KiB
C++
47 lines
2.1 KiB
C++
// This Header is auto generated by BDSLiteLoader Toolchain
|
|
#pragma once
|
|
#define AUTO_GENERATED
|
|
#include "../Global.h"
|
|
#include "BlockActor.hpp"
|
|
|
|
#define BEFORE_EXTRA
|
|
|
|
#undef BEFORE_EXTRA
|
|
|
|
class ChalkboardBlockActor : public BlockActor {
|
|
|
|
#define AFTER_EXTRA
|
|
|
|
#undef AFTER_EXTRA
|
|
#ifndef DISABLE_CONSTRUCTOR_PREVENTION_CHALKBOARDBLOCKACTOR
|
|
public:
|
|
class ChalkboardBlockActor& operator=(class ChalkboardBlockActor const &) = delete;
|
|
ChalkboardBlockActor(class ChalkboardBlockActor const &) = delete;
|
|
ChalkboardBlockActor() = delete;
|
|
#endif
|
|
|
|
public:
|
|
/*0*/ virtual ~ChalkboardBlockActor();
|
|
/*1*/ virtual void load(class Level &, class CompoundTag const &, class DataLoadHelper &);
|
|
/*2*/ virtual bool save(class CompoundTag &) const;
|
|
/*9*/ virtual void onChanged(class BlockSource &);
|
|
/*13*/ virtual void __unk_vfn_13();
|
|
/*17*/ virtual void __unk_vfn_17();
|
|
/*18*/ virtual float getShadowRadius(class BlockSource &) const;
|
|
/*26*/ virtual std::string getImmersiveReaderText(class BlockSource &);
|
|
/*29*/ virtual void __unk_vfn_29();
|
|
/*30*/ virtual void __unk_vfn_30();
|
|
/*32*/ virtual void __unk_vfn_32();
|
|
/*33*/ virtual void __unk_vfn_33();
|
|
/*34*/ virtual std::unique_ptr<class BlockActorDataPacket> _getUpdatePacket(class BlockSource &);
|
|
/*35*/ virtual void _onUpdatePacket(class CompoundTag const &, class BlockSource &);
|
|
#ifdef ENABLE_VIRTUAL_FAKESYMBOL_CHALKBOARDBLOCKACTOR
|
|
#endif
|
|
MCAPI ChalkboardBlockActor(class BlockPos const &);
|
|
MCAPI void setText(std::string const &);
|
|
MCAPI static std::vector<class BlockPos> calculateAllBlocks(class BlockPos const &, enum ChalkboardSize, int);
|
|
MCAPI static bool canCreateChalkboard(class Actor *, class BlockSource &, class BlockPos const &, enum ChalkboardSize, int, std::vector<class BlockPos> &);
|
|
MCAPI static class ChalkboardBlockActor * convertFromEntity(class BlockSource &, class CompoundTag const &);
|
|
MCAPI static class ChalkboardBlockActor * createChalkboard(class Actor *, class BlockSource &, class BlockPos const &, enum ChalkboardSize, int, bool, std::string);
|
|
|
|
}; |