LiteLoaderBDS-1.16.40/LiteLoader/Header/MC/ChestBlockActor.hpp
2022-09-21 19:47:03 +08:00

78 lines
3.4 KiB
C++

// This Header is auto generated by BDSLiteLoader Toolchain
#pragma once
#define AUTO_GENERATED
#include "../Global.h"
#define BEFORE_EXTRA
#undef BEFORE_EXTRA
class ChestBlockActor {
#define AFTER_EXTRA
#undef AFTER_EXTRA
#ifndef DISABLE_CONSTRUCTOR_PREVENTION_CHESTBLOCKACTOR
public:
class ChestBlockActor& operator=(class ChestBlockActor const &) = delete;
ChestBlockActor(class ChestBlockActor const &) = delete;
ChestBlockActor() = delete;
#endif
public:
#ifdef ENABLE_VIRTUAL_FAKESYMBOL_CHESTBLOCKACTOR
MCVAPI bool _canOpenThis(class BlockSource &) const;
MCVAPI bool _detectEntityObstruction(class BlockSource &) const;
MCVAPI std::unique_ptr<class BlockActorDataPacket> _getUpdatePacket(class BlockSource &);
MCVAPI void _onUpdatePacket(class CompoundTag const &, class BlockSource &);
MCVAPI void addContentChangeListener(class ContainerContentChangeListener *);
MCVAPI bool canPullOutItem(class BlockSource &, int, int, class ItemInstance const &) const;
MCVAPI bool canPushInItem(class BlockSource &, int, int, class ItemInstance const &) const;
MCVAPI void clearCache();
MCVAPI int clearInventory(int);
MCVAPI class Container * getContainer();
MCVAPI class Container const * getContainer() const;
MCVAPI int getContainerSize() const;
MCVAPI class BlockActor * getCrackEntity(class BlockSource &, class BlockPos const &);
MCVAPI void getDebugText(std::vector<std::string> &, class BlockPos const &);
MCVAPI class ItemStack const & getItem(int) const;
MCVAPI int getMaxStackSize() const;
MCVAPI std::string getName() const;
MCVAPI class AABB getObstructionAABB() const;
MCVAPI void initializeContainerContents(class BlockSource &);
MCVAPI void load(class Level &, class CompoundTag const &, class DataLoadHelper &);
MCVAPI void loadItems(class CompoundTag const &, class Level &);
MCVAPI void onChanged(class BlockSource &);
MCVAPI void onMove();
MCVAPI void onNeighborChanged(class BlockSource &, class BlockPos const &);
MCVAPI void onPlace(class BlockSource &);
MCVAPI void onRemoved(class BlockSource &);
MCVAPI void playCloseSound(class BlockSource &);
MCVAPI void playOpenSound(class BlockSource &);
MCVAPI void removeContentChangeListener(class ContainerContentChangeListener *);
MCVAPI bool save(class CompoundTag &) const;
MCVAPI bool saveItemInstanceData(class CompoundTag &);
MCVAPI bool saveItems(class CompoundTag &) const;
MCVAPI void serverInitItemStackIds(int, int, class std::function<void (int, class ItemStack const &)>);
MCVAPI void setContainerChanged(int);
MCVAPI void setItem(int, class ItemStack const &);
MCVAPI void startOpen(class Player &);
MCVAPI void stopOpen(class Player &);
MCVAPI void tick(class BlockSource &);
MCVAPI void triggerEvent(int, int);
#endif
MCAPI ChestBlockActor(enum BlockActorType, std::string const &, enum BlockActorRendererId, class BlockPos const &, bool);
MCAPI bool canPairWith(class BlockActor *, class BlockSource &);
MCAPI void forceCloseChest(class BlockSource &);
MCAPI void pairWith(class ChestBlockActor *, bool);
MCAPI void unpair(class BlockSource &);
//private:
MCAPI void _closeChest(class BlockSource &, class Player *);
MCAPI bool _detectBlockObstruction(class BlockSource &) const;
MCAPI bool _saveClientSideState(class CompoundTag &) const;
MCAPI void _unpair();
private:
};