mirror of
https://github.com/quizhizhe/LiteLoaderBDS-1.16.40.git
synced 2025-06-05 03:43:40 +00:00
78 lines
3.4 KiB
C++
78 lines
3.4 KiB
C++
// This Header is auto generated by BDSLiteLoader Toolchain
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#pragma once
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#define AUTO_GENERATED
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#include "../Global.h"
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#define BEFORE_EXTRA
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#undef BEFORE_EXTRA
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class ChestBlockActor {
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#define AFTER_EXTRA
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#undef AFTER_EXTRA
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#ifndef DISABLE_CONSTRUCTOR_PREVENTION_CHESTBLOCKACTOR
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public:
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class ChestBlockActor& operator=(class ChestBlockActor const &) = delete;
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ChestBlockActor(class ChestBlockActor const &) = delete;
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ChestBlockActor() = delete;
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#endif
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public:
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#ifdef ENABLE_VIRTUAL_FAKESYMBOL_CHESTBLOCKACTOR
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MCVAPI bool _canOpenThis(class BlockSource &) const;
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MCVAPI bool _detectEntityObstruction(class BlockSource &) const;
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MCVAPI std::unique_ptr<class BlockActorDataPacket> _getUpdatePacket(class BlockSource &);
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MCVAPI void _onUpdatePacket(class CompoundTag const &, class BlockSource &);
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MCVAPI void addContentChangeListener(class ContainerContentChangeListener *);
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MCVAPI bool canPullOutItem(class BlockSource &, int, int, class ItemInstance const &) const;
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MCVAPI bool canPushInItem(class BlockSource &, int, int, class ItemInstance const &) const;
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MCVAPI void clearCache();
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MCVAPI int clearInventory(int);
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MCVAPI class Container * getContainer();
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MCVAPI class Container const * getContainer() const;
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MCVAPI int getContainerSize() const;
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MCVAPI class BlockActor * getCrackEntity(class BlockSource &, class BlockPos const &);
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MCVAPI void getDebugText(std::vector<std::string> &, class BlockPos const &);
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MCVAPI class ItemStack const & getItem(int) const;
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MCVAPI int getMaxStackSize() const;
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MCVAPI std::string getName() const;
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MCVAPI class AABB getObstructionAABB() const;
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MCVAPI void initializeContainerContents(class BlockSource &);
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MCVAPI void load(class Level &, class CompoundTag const &, class DataLoadHelper &);
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MCVAPI void loadItems(class CompoundTag const &, class Level &);
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MCVAPI void onChanged(class BlockSource &);
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MCVAPI void onMove();
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MCVAPI void onNeighborChanged(class BlockSource &, class BlockPos const &);
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MCVAPI void onPlace(class BlockSource &);
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MCVAPI void onRemoved(class BlockSource &);
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MCVAPI void playCloseSound(class BlockSource &);
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MCVAPI void playOpenSound(class BlockSource &);
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MCVAPI void removeContentChangeListener(class ContainerContentChangeListener *);
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MCVAPI bool save(class CompoundTag &) const;
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MCVAPI bool saveItemInstanceData(class CompoundTag &);
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MCVAPI bool saveItems(class CompoundTag &) const;
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MCVAPI void serverInitItemStackIds(int, int, class std::function<void (int, class ItemStack const &)>);
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MCVAPI void setContainerChanged(int);
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MCVAPI void setItem(int, class ItemStack const &);
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MCVAPI void startOpen(class Player &);
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MCVAPI void stopOpen(class Player &);
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MCVAPI void tick(class BlockSource &);
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MCVAPI void triggerEvent(int, int);
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#endif
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MCAPI ChestBlockActor(enum BlockActorType, std::string const &, enum BlockActorRendererId, class BlockPos const &, bool);
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MCAPI bool canPairWith(class BlockActor *, class BlockSource &);
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MCAPI void forceCloseChest(class BlockSource &);
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MCAPI void pairWith(class ChestBlockActor *, bool);
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MCAPI void unpair(class BlockSource &);
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//private:
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MCAPI void _closeChest(class BlockSource &, class Player *);
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MCAPI bool _detectBlockObstruction(class BlockSource &) const;
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MCAPI bool _saveClientSideState(class CompoundTag &) const;
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MCAPI void _unpair();
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private:
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}; |