LiteLoaderBDS-1.16.40/LiteLoader/Header/MC/CircuitSceneGraph.hpp
2022-09-21 19:47:03 +08:00

47 lines
1.8 KiB
C++

// This Header is auto generated by BDSLiteLoader Toolchain
#pragma once
#define AUTO_GENERATED
#include "../Global.h"
#define BEFORE_EXTRA
#undef BEFORE_EXTRA
class CircuitSceneGraph {
#define AFTER_EXTRA
#undef AFTER_EXTRA
#ifndef DISABLE_CONSTRUCTOR_PREVENTION_CIRCUITSCENEGRAPH
public:
class CircuitSceneGraph& operator=(class CircuitSceneGraph const &) = delete;
CircuitSceneGraph(class CircuitSceneGraph const &) = delete;
CircuitSceneGraph() = delete;
#endif
public:
#ifdef ENABLE_VIRTUAL_FAKESYMBOL_CIRCUITSCENEGRAPH
#endif
MCAPI void add(class BlockPos const &, std::unique_ptr<class BaseCircuitComponent>);
MCAPI class BaseCircuitComponent * addIfPoweredBlockAt(class BlockSource &, class BlockPos const &);
MCAPI void addPositionToReEvaluate(class ChunkPos const &, class BlockPos const &);
MCAPI class BaseCircuitComponent * getBaseComponent(class BlockPos const &);
MCAPI class BaseCircuitComponent * getComponent(class BlockPos const &, unsigned __int64);
MCAPI class BaseCircuitComponent * getFromPendingAdd(class BlockPos const &, unsigned __int64);
MCAPI class BaseCircuitComponent * getFromPendingAdd(class BlockPos const &);
MCAPI void invalidatePos(class BlockPos const &);
MCAPI void preSetupPoweredBlocks(class ChunkPos const &);
MCAPI void remove(class BlockPos const &, class BaseCircuitComponent *);
MCAPI ~CircuitSceneGraph();
//private:
MCAPI void findRelationships(class BlockPos const &, class BaseCircuitComponent *, class BlockSource *);
MCAPI void processPendingAdds();
MCAPI void processPendingUpdates(class BlockSource *);
MCAPI void removeComponent(class BlockPos const &);
MCAPI void removeStaleRelationships();
MCAPI void scheduleRelationshipUpdate(class BlockPos const &, class BaseCircuitComponent *);
private:
};