LiteLoaderBDS-1.16.40/LiteLoader/Header/MC/CommandBlockActor.hpp
2022-09-21 19:47:03 +08:00

58 lines
2.4 KiB
C++

// This Header is auto generated by BDSLiteLoader Toolchain
#pragma once
#define AUTO_GENERATED
#include "../Global.h"
#include "BlockActor.hpp"
#define BEFORE_EXTRA
#undef BEFORE_EXTRA
class CommandBlockActor : public BlockActor {
#define AFTER_EXTRA
#undef AFTER_EXTRA
#ifndef DISABLE_CONSTRUCTOR_PREVENTION_COMMANDBLOCKACTOR
public:
class CommandBlockActor& operator=(class CommandBlockActor const &) = delete;
CommandBlockActor(class CommandBlockActor const &) = delete;
CommandBlockActor() = delete;
#endif
public:
/*0*/ virtual ~CommandBlockActor();
/*1*/ virtual void load(class Level &, class CompoundTag const &, class DataLoadHelper &);
/*2*/ virtual bool save(class CompoundTag &) const;
/*4*/ virtual void saveBlockData(class CompoundTag &, class BlockSource &) const;
/*5*/ virtual void loadBlockData(class CompoundTag const &, class BlockSource &, class DataLoadHelper &);
/*6*/ virtual void onCustomTagLoadDone(class BlockSource &);
/*9*/ virtual void onChanged(class BlockSource &);
/*12*/ virtual void onPlace(class BlockSource &);
/*13*/ virtual void __unk_vfn_13();
/*17*/ virtual void __unk_vfn_17();
/*22*/ virtual std::string const & getCustomName() const;
/*23*/ virtual std::string const & getFilteredCustomName(class UIProfanityContext const &);
/*25*/ virtual void setCustomName(std::string const &);
/*29*/ virtual void __unk_vfn_29();
/*30*/ virtual void __unk_vfn_30();
/*32*/ virtual void __unk_vfn_32();
/*33*/ virtual void __unk_vfn_33();
/*34*/ virtual std::unique_ptr<class BlockActorDataPacket> _getUpdatePacket(class BlockSource &);
/*35*/ virtual void _onUpdatePacket(class CompoundTag const &, class BlockSource &);
/*36*/ virtual bool _playerCanUpdate(class Player const &) const;
#ifdef ENABLE_VIRTUAL_FAKESYMBOL_COMMANDBLOCKACTOR
#endif
MCAPI class CommandBlock const * getCommandBlock(class BlockSource &) const;
MCAPI bool getConditionalMode(class BlockSource &) const;
MCAPI enum CommandBlockMode getMode(class BlockSource &) const;
MCAPI bool markConditionMet(class BlockSource &);
MCAPI bool performCommand(class BlockSource &);
MCAPI void updateBlock(class BlockSource &, std::string const &, std::string const &, enum CommandBlockMode, bool, bool, bool, int, bool);
//private:
MCAPI void _setAutomatic(class BlockSource &, bool, enum CommandBlockMode);
private:
};