mirror of
https://github.com/quizhizhe/LiteLoaderBDS-1.16.40.git
synced 2025-06-04 19:33:40 +00:00
48 lines
1.7 KiB
C++
48 lines
1.7 KiB
C++
// This Header is auto generated by BDSLiteLoader Toolchain
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#pragma once
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#define AUTO_GENERATED
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#include "../Global.h"
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#define BEFORE_EXTRA
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#undef BEFORE_EXTRA
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class ContainerComponent {
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#define AFTER_EXTRA
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#undef AFTER_EXTRA
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#ifndef DISABLE_CONSTRUCTOR_PREVENTION_CONTAINERCOMPONENT
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public:
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class ContainerComponent& operator=(class ContainerComponent const &) = delete;
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ContainerComponent(class ContainerComponent const &) = delete;
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ContainerComponent() = delete;
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#endif
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public:
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/*0*/ virtual void containerContentChanged(int);
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#ifdef ENABLE_VIRTUAL_FAKESYMBOL_CONTAINERCOMPONENT
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#endif
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MCAPI ContainerComponent(class ContainerComponent &&);
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MCAPI void addAdditionalSaveData(class CompoundTag &);
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MCAPI bool addItem(class ItemActor &);
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MCAPI bool addItem(class BlockSource &, class ItemStack &, int, int);
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MCAPI bool canOpenContainer(class Actor const &, class Player &) const;
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MCAPI int countItemsOfType(class ItemStack const &) const;
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MCAPI void dropContents(class BlockSource &, class Vec3 const &, bool);
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MCAPI int getContainerSize() const;
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MCAPI class ItemStack const & getItem(int) const;
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MCAPI void initFromDefinition(class Actor &, struct ContainerDescription const &);
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MCAPI bool openContainer(class Actor &, class Player &);
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MCAPI void readAdditionalSaveData(class Actor &, class CompoundTag const &, class DataLoadHelper &);
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MCAPI void rebuildContainer(class Actor &, enum ContainerType, int, bool, int, bool);
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MCAPI void removeItemsOfType(class ItemStack const &, int);
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MCAPI bool setItem(int, class ItemStack const &);
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//private:
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MCAPI bool _tryMoveInItem(class BlockSource &, class ItemStack &, int, int, int);
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MCAPI void _unpackLootTable(class Level &);
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private:
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}; |