LiteLoaderBDS-1.16.40/LiteLoader/Header/MC/ContainerComponent.hpp
2022-09-21 19:47:03 +08:00

48 lines
1.7 KiB
C++

// This Header is auto generated by BDSLiteLoader Toolchain
#pragma once
#define AUTO_GENERATED
#include "../Global.h"
#define BEFORE_EXTRA
#undef BEFORE_EXTRA
class ContainerComponent {
#define AFTER_EXTRA
#undef AFTER_EXTRA
#ifndef DISABLE_CONSTRUCTOR_PREVENTION_CONTAINERCOMPONENT
public:
class ContainerComponent& operator=(class ContainerComponent const &) = delete;
ContainerComponent(class ContainerComponent const &) = delete;
ContainerComponent() = delete;
#endif
public:
/*0*/ virtual void containerContentChanged(int);
#ifdef ENABLE_VIRTUAL_FAKESYMBOL_CONTAINERCOMPONENT
#endif
MCAPI ContainerComponent(class ContainerComponent &&);
MCAPI void addAdditionalSaveData(class CompoundTag &);
MCAPI bool addItem(class ItemActor &);
MCAPI bool addItem(class BlockSource &, class ItemStack &, int, int);
MCAPI bool canOpenContainer(class Actor const &, class Player &) const;
MCAPI int countItemsOfType(class ItemStack const &) const;
MCAPI void dropContents(class BlockSource &, class Vec3 const &, bool);
MCAPI int getContainerSize() const;
MCAPI class ItemStack const & getItem(int) const;
MCAPI void initFromDefinition(class Actor &, struct ContainerDescription const &);
MCAPI bool openContainer(class Actor &, class Player &);
MCAPI void readAdditionalSaveData(class Actor &, class CompoundTag const &, class DataLoadHelper &);
MCAPI void rebuildContainer(class Actor &, enum ContainerType, int, bool, int, bool);
MCAPI void removeItemsOfType(class ItemStack const &, int);
MCAPI bool setItem(int, class ItemStack const &);
//private:
MCAPI bool _tryMoveInItem(class BlockSource &, class ItemStack &, int, int, int);
MCAPI void _unpackLootTable(class Level &);
private:
};