LiteLoaderBDS-1.16.40/LiteLoader/Header/MC/CoralFeature.hpp
2022-09-21 19:47:03 +08:00

47 lines
3.0 KiB
C++

// This Header is auto generated by BDSLiteLoader Toolchain
#pragma once
#define AUTO_GENERATED
#include "../Global.h"
#include "Feature.hpp"
#define BEFORE_EXTRA
#undef BEFORE_EXTRA
class CoralFeature : public Feature {
#define AFTER_EXTRA
#undef AFTER_EXTRA
#ifndef DISABLE_CONSTRUCTOR_PREVENTION_CORALFEATURE
public:
class CoralFeature& operator=(class CoralFeature const &) = delete;
CoralFeature(class CoralFeature const &) = delete;
CoralFeature() = delete;
#endif
public:
/*0*/ virtual ~CoralFeature();
/*1*/ virtual bool place(class BlockSource &, class BlockPos const &, class Random &) const;
#ifdef ENABLE_VIRTUAL_FAKESYMBOL_CORALFEATURE
#endif
//private:
MCAPI void _buildHand(class BlockSource &, class BlockPos const &, class Random &, std::vector<class BlockPos> &, std::vector<struct std::pair<class BlockPos, unsigned char>> &, class gsl::not_null<class Block const *>) const;
MCAPI void _buildPlantArm(class BlockSource &, class Random &, class BlockPos const &, class gsl::not_null<class Block const *>, std::vector<class BlockPos> &, std::vector<struct std::pair<class BlockPos, unsigned char>> &, unsigned char, bool) const;
MCAPI void _buildPlantLike(class BlockSource &, class BlockPos const &, class Random &, std::vector<class BlockPos> &, std::vector<struct std::pair<class BlockPos, unsigned char>> &, class gsl::not_null<class Block const *>) const;
MCAPI void _buildSmallClump(class BlockSource &, class BlockPos const &, class Random &, std::vector<class BlockPos> &, std::vector<struct std::pair<class BlockPos, unsigned char>> &, class gsl::not_null<class Block const *>) const;
MCAPI void _buildSpire(class BlockSource &, class BlockPos const &, class Random &, std::vector<class BlockPos> &, std::vector<struct std::pair<class BlockPos, unsigned char>> &, class gsl::not_null<class Block const *>) const;
MCAPI void _placeCoral(class BlockSource &, class BlockPos const &, class Random &, std::vector<class BlockPos> &, std::vector<struct std::pair<class BlockPos, unsigned char>> &, int) const;
MCAPI void _placeSideDecorations(class BlockSource &, class BlockPos const &, class Random &, unsigned char) const;
MCAPI void _placeTopDecorations(class BlockSource &, class BlockPos const &, class Random &) const;
MCAPI unsigned char _randomDirectionExcept(class Random &, unsigned char) const;
MCAPI bool _setBlock(class BlockSource &, class BlockPos const &, class gsl::not_null<class Block const *>, int) const;
MCAPI bool _setBlockOnSolid(class BlockSource &, class BlockPos const &, class gsl::not_null<class Block const *>, int) const;
MCAPI class gsl::not_null<class Block const *> _setCoralHangData(int, int, int) const;
MCAPI void _starCorners(class BlockSource &, class Random &, class BlockPos const &, class gsl::not_null<class Block const *>, float, int, bool) const;
MCAPI void _starFormation(class BlockSource &, class Random &, class BlockPos const &, class gsl::not_null<class Block const *>, float, int, bool) const;
private:
};