mirror of
https://github.com/quizhizhe/LiteLoaderBDS-1.16.40.git
synced 2025-06-05 03:43:40 +00:00
61 lines
2.3 KiB
C++
61 lines
2.3 KiB
C++
// This Header is auto generated by BDSLiteLoader Toolchain
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#pragma once
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#define AUTO_GENERATED
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#include "../Global.h"
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#include "Item.hpp"
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#define BEFORE_EXTRA
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#undef BEFORE_EXTRA
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class CrossbowItem : public Item {
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#define AFTER_EXTRA
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#undef AFTER_EXTRA
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#ifndef DISABLE_CONSTRUCTOR_PREVENTION_CROSSBOWITEM
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public:
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class CrossbowItem& operator=(class CrossbowItem const &) = delete;
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CrossbowItem(class CrossbowItem const &) = delete;
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CrossbowItem() = delete;
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#endif
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public:
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/*0*/ virtual ~CrossbowItem();
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/*3*/ virtual int getMaxUseDuration(class ItemStack const *) const;
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/*5*/ virtual void __unk_vfn_5();
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/*26*/ virtual void __unk_vfn_26();
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/*27*/ virtual void __unk_vfn_27();
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/*31*/ virtual void __unk_vfn_31();
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/*32*/ virtual void __unk_vfn_32();
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/*34*/ virtual void __unk_vfn_34();
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/*37*/ virtual void __unk_vfn_37();
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/*40*/ virtual int getEnchantSlot() const;
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/*43*/ virtual void __unk_vfn_43();
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/*46*/ virtual void __unk_vfn_46();
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/*47*/ virtual void __unk_vfn_47();
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/*49*/ virtual void __unk_vfn_49();
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/*50*/ virtual void __unk_vfn_50();
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/*56*/ virtual class ItemStack & use(class ItemStack &, class Player &) const;
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/*58*/ virtual enum ItemUseMethod useTimeDepleted(class ItemStack &, class Level *, class Player *) const;
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/*59*/ virtual void releaseUsing(class ItemStack &, class Player *, int) const;
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/*79*/ virtual void __unk_vfn_79();
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/*80*/ virtual void __unk_vfn_80();
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/*83*/ virtual int getAnimationFrameFor(class Mob *, bool, class ItemStack const *, bool) const;
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/*85*/ virtual struct TextureUVCoordinateSet const & getIcon(class ItemStackBase const &, int, bool) const;
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/*87*/ virtual class Item & setIcon(std::string const &, int);
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/*90*/ virtual void __unk_vfn_90();
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/*92*/ virtual void playSoundIncrementally(class ItemStack const &, class Mob &) const;
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/*97*/ virtual void __unk_vfn_97();
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#ifdef ENABLE_VIRTUAL_FAKESYMBOL_CROSSBOWITEM
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MCVAPI bool canBeCharged() const;
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#endif
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//private:
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MCAPI class Vec3 _getShootDir(class Player const &, float) const;
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MCAPI void _shootArrow(class ItemInstance const &, class ItemInstance const &, class Player &) const;
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MCAPI void _shootFirework(class ItemInstance const &, class Player &) const;
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private:
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}; |