mirror of
https://github.com/quizhizhe/LiteLoaderBDS-1.16.40.git
synced 2025-06-04 19:33:40 +00:00
53 lines
2.0 KiB
C++
53 lines
2.0 KiB
C++
// This Header is auto generated by BDSLiteLoader Toolchain
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#pragma once
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#define AUTO_GENERATED
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#include "../Global.h"
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#include "ChunkSource.hpp"
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#include "Bedrock.hpp"
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#define BEFORE_EXTRA
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#undef BEFORE_EXTRA
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class DBChunkStorage : public ChunkSource {
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#define AFTER_EXTRA
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#undef AFTER_EXTRA
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#ifndef DISABLE_CONSTRUCTOR_PREVENTION_DBCHUNKSTORAGE
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public:
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class DBChunkStorage& operator=(class DBChunkStorage const &) = delete;
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DBChunkStorage(class DBChunkStorage const &) = delete;
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DBChunkStorage() = delete;
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#endif
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public:
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/*0*/ virtual ~DBChunkStorage();
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/*1*/ virtual void shutdown();
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/*2*/ virtual bool isShutdownDone();
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/*7*/ virtual bool postProcess(class ChunkViewSource &);
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/*8*/ virtual void checkAndReplaceChunk(class ChunkViewSource &, class LevelChunk &);
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/*9*/ virtual void loadChunk(class LevelChunk &, bool);
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/*11*/ virtual bool saveLiveChunk(class LevelChunk &);
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/*12*/ virtual void hintDiscardBatchBegin();
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/*13*/ virtual void hintDiscardBatchEnd();
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/*14*/ virtual void acquireDiscarded(class std::unique_ptr<class LevelChunk, struct LevelChunkFinalDeleter>);
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/*16*/ virtual void flushPendingWrites();
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#ifdef ENABLE_VIRTUAL_FAKESYMBOL_DBCHUNKSTORAGE
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#endif
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MCAPI DBChunkStorage(std::unique_ptr<class ChunkSource>, class DBStorage &, class Scheduler &);
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//private:
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MCAPI class std::shared_ptr<class LevelStorageWriteBatch> _getBuffer();
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MCAPI bool _hasChunk(class DBChunkStorageKey const &);
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MCAPI bool _hasChunkUncached(class DBChunkStorageKey const &);
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MCAPI void _loadAndBlendFromDB(class LevelChunk &);
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MCAPI bool _loadChunkFromDB(class LevelChunk &);
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MCAPI void _serializeChunk(class LevelChunk &, class LevelStorageWriteBatch &);
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MCAPI void _writeBatch();
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private:
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MCAPI static class Bedrock::Threading::ThreadLocalObject<class LevelStorageWriteBatch, class std::allocator<class LevelStorageWriteBatch>> threadBatch;
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MCAPI static class Bedrock::Threading::ThreadLocalObject<std::string, class std::allocator<std::string>> threadBuffer;
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}; |