LiteLoaderBDS-1.16.40/LiteLoader/Header/MC/DefendTrustedTargetGoal.hpp
2022-09-21 19:47:03 +08:00

38 lines
1.0 KiB
C++

// This Header is auto generated by BDSLiteLoader Toolchain
#pragma once
#define AUTO_GENERATED
#include "../Global.h"
#include "NearestAttackableTargetGoal.hpp"
#define BEFORE_EXTRA
#undef BEFORE_EXTRA
class DefendTrustedTargetGoal : public NearestAttackableTargetGoal {
#define AFTER_EXTRA
#undef AFTER_EXTRA
#ifndef DISABLE_CONSTRUCTOR_PREVENTION_DEFENDTRUSTEDTARGETGOAL
public:
class DefendTrustedTargetGoal& operator=(class DefendTrustedTargetGoal const &) = delete;
DefendTrustedTargetGoal(class DefendTrustedTargetGoal const &) = delete;
DefendTrustedTargetGoal() = delete;
#endif
public:
/*0*/ virtual ~DefendTrustedTargetGoal();
/*1*/ virtual bool canUse();
/*4*/ virtual void start();
/*7*/ virtual void appendDebugInfo(std::string &) const;
/*8*/ virtual void __unk_vfn_8();
/*9*/ virtual void __unk_vfn_9();
#ifdef ENABLE_VIRTUAL_FAKESYMBOL_DEFENDTRUSTEDTARGETGOAL
#endif
//private:
MCAPI struct ActorUniqueID _findTrustedTarget(class TrustComponent const &);
private:
};