LiteLoaderBDS-1.16.40/LiteLoader/Header/MC/DirectoryPackAccessStrategy.hpp
2022-09-21 19:47:03 +08:00

47 lines
2.0 KiB
C++

// This Header is auto generated by BDSLiteLoader Toolchain
#pragma once
#define AUTO_GENERATED
#include "../Global.h"
#include "Core.hpp"
#include "PackAccessStrategy.hpp"
#define BEFORE_EXTRA
#undef BEFORE_EXTRA
class DirectoryPackAccessStrategy : public PackAccessStrategy {
#define AFTER_EXTRA
#undef AFTER_EXTRA
#ifndef DISABLE_CONSTRUCTOR_PREVENTION_DIRECTORYPACKACCESSSTRATEGY
public:
class DirectoryPackAccessStrategy& operator=(class DirectoryPackAccessStrategy const &) = delete;
DirectoryPackAccessStrategy(class DirectoryPackAccessStrategy const &) = delete;
DirectoryPackAccessStrategy() = delete;
#endif
public:
/*0*/ virtual ~DirectoryPackAccessStrategy();
/*1*/ virtual unsigned __int64 getPackSize() const;
/*2*/ virtual class ResourceLocation const & getPackLocation() const;
/*3*/ virtual std::string const & getPackName() const;
/*4*/ virtual bool isWritable() const;
/*5*/ virtual void setIsTrusted(bool);
/*6*/ virtual bool isTrusted() const;
/*7*/ virtual bool hasAsset(class Core::Path const &, bool) const;
/*8*/ virtual bool hasFolder(class Core::Path const &) const;
/*9*/ virtual bool getAsset(class Core::Path const &, std::string &, bool) const;
/*10*/ virtual bool deleteAsset(class Core::PathBuffer<std::string> const &);
/*11*/ virtual bool writeAsset(class Core::Path const &, std::string const &);
/*12*/ virtual void forEachIn(class Core::Path const &, class std::function<void (class Core::Path const &)>, bool) const;
/*13*/ virtual void forEachInAssetSet(class Core::Path const &, class std::function<void (class Core::Path const &)>) const;
/*14*/ virtual enum PackAccessStrategyType getStrategyType() const;
/*16*/ virtual std::unique_ptr<class PackAccessStrategy> createSubPack(class Core::Path const &) const;
/*18*/ virtual bool canRecurse() const;
/*19*/ virtual void unload();
#ifdef ENABLE_VIRTUAL_FAKESYMBOL_DIRECTORYPACKACCESSSTRATEGY
#endif
MCAPI DirectoryPackAccessStrategy(class ResourceLocation const &, bool);
};