LiteLoaderBDS-1.16.40/LiteLoader/Header/MC/DispenserBlockActor.hpp
2022-09-21 19:47:03 +08:00

44 lines
1.5 KiB
C++

// This Header is auto generated by BDSLiteLoader Toolchain
#pragma once
#define AUTO_GENERATED
#include "../Global.h"
#define BEFORE_EXTRA
#undef BEFORE_EXTRA
class DispenserBlockActor {
#define AFTER_EXTRA
#undef AFTER_EXTRA
#ifndef DISABLE_CONSTRUCTOR_PREVENTION_DISPENSERBLOCKACTOR
public:
class DispenserBlockActor& operator=(class DispenserBlockActor const &) = delete;
DispenserBlockActor(class DispenserBlockActor const &) = delete;
DispenserBlockActor() = delete;
#endif
public:
#ifdef ENABLE_VIRTUAL_FAKESYMBOL_DISPENSERBLOCKACTOR
MCVAPI std::unique_ptr<class BlockActorDataPacket> _getUpdatePacket(class BlockSource &);
MCVAPI void _onUpdatePacket(class CompoundTag const &, class BlockSource &);
MCVAPI class Container * getContainer();
MCVAPI class Container const * getContainer() const;
MCVAPI int getContainerSize() const;
MCVAPI class ItemStack const & getItem(int) const;
MCVAPI int getMaxStackSize() const;
MCVAPI std::string getName() const;
MCVAPI int getRandomSlot();
MCVAPI void load(class Level &, class CompoundTag const &, class DataLoadHelper &);
MCVAPI void onMove();
MCVAPI bool save(class CompoundTag &) const;
MCVAPI void serverInitItemStackIds(int, int, class std::function<void (int, class ItemStack const &)>);
MCVAPI void setItem(int, class ItemStack const &);
MCVAPI void startOpen(class Player &);
MCVAPI void stopOpen(class Player &);
#endif
MCAPI DispenserBlockActor(class BlockPos);
MCAPI DispenserBlockActor(class BlockPos, enum BlockActorType);
};