LiteLoaderBDS-1.16.40/LiteLoader/Header/MC/DragonStrafePlayerGoal.hpp
2022-09-21 19:47:03 +08:00

41 lines
1.0 KiB
C++

// This Header is auto generated by BDSLiteLoader Toolchain
#pragma once
#define AUTO_GENERATED
#include "../Global.h"
#define BEFORE_EXTRA
#undef BEFORE_EXTRA
class DragonStrafePlayerGoal {
#define AFTER_EXTRA
#undef AFTER_EXTRA
#ifndef DISABLE_CONSTRUCTOR_PREVENTION_DRAGONSTRAFEPLAYERGOAL
public:
class DragonStrafePlayerGoal& operator=(class DragonStrafePlayerGoal const &) = delete;
DragonStrafePlayerGoal(class DragonStrafePlayerGoal const &) = delete;
DragonStrafePlayerGoal() = delete;
#endif
public:
/*0*/ virtual ~DragonStrafePlayerGoal();
/*1*/ virtual bool canUse();
/*2*/ virtual bool canContinueToUse();
/*3*/ virtual void __unk_vfn_3();
/*4*/ virtual void start();
/*5*/ virtual void stop();
/*6*/ virtual void tick();
/*7*/ virtual void appendDebugInfo(std::string &) const;
#ifdef ENABLE_VIRTUAL_FAKESYMBOL_DRAGONSTRAFEPLAYERGOAL
#endif
//private:
MCAPI void findNewTarget();
MCAPI void navigateToNextPathNode();
MCAPI void setTarget(class Actor *);
private:
};