LiteLoaderBDS-1.16.40/LiteLoader/Header/MC/DwellerComponent.hpp
2022-09-21 19:47:03 +08:00

45 lines
1.9 KiB
C++

// This Header is auto generated by BDSLiteLoader Toolchain
#pragma once
#define AUTO_GENERATED
#include "../Global.h"
#define BEFORE_EXTRA
#undef BEFORE_EXTRA
class DwellerComponent {
#define AFTER_EXTRA
#undef AFTER_EXTRA
#ifndef DISABLE_CONSTRUCTOR_PREVENTION_DWELLERCOMPONENT
public:
class DwellerComponent& operator=(class DwellerComponent const &) = delete;
DwellerComponent(class DwellerComponent const &) = delete;
DwellerComponent() = delete;
#endif
public:
#ifdef ENABLE_VIRTUAL_FAKESYMBOL_DWELLERCOMPONENT
#endif
MCAPI DwellerComponent(class DwellerComponent &&);
MCAPI class BlockPos getVillageCenter(class Actor const &) const;
MCAPI bool hasPreferredProfession(class Actor const &) const;
MCAPI void initFromDefinition(class Actor &);
MCAPI void onDeath(class Actor &, class ActorDamageSource const &);
MCAPI void onRemove(class Actor &);
MCAPI void readAdditionalSaveData(class Actor &, class CompoundTag const &, class DataLoadHelper &);
MCAPI void setDwellingUniqueID(class Actor &, class mce::UUID);
MCAPI void setLastHurtByMob(class Actor &, class Mob *);
MCAPI bool tryToFixupRole(class Actor const &, class Village *);
//private:
MCAPI enum DwellerRole _getRole(std::string const &) const;
MCAPI enum DwellerComponent::DwellingType _getType(std::string const &) const;
MCAPI bool _isLockedInToProfession(class Actor const &) const;
private:
MCAPI static class std::unordered_map<std::string, enum DwellerRole, struct std::hash<std::string>, struct std::equal_to<std::string>, class std::allocator<struct std::pair<std::string const, enum DwellerRole>>> const DWELLING_ROLES;
MCAPI static class std::unordered_map<std::string, enum DwellerComponent::DwellingType, struct std::hash<std::string>, struct std::equal_to<std::string>, class std::allocator<struct std::pair<std::string const, enum DwellerComponent::DwellingType>>> const DWELLING_TYPES;
};