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https://github.com/quizhizhe/LiteLoaderBDS-1.16.40.git
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59 lines
2.9 KiB
C++
59 lines
2.9 KiB
C++
// This Header is auto generated by BDSLiteLoader Toolchain
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#pragma once
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#define AUTO_GENERATED
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#include "../Global.h"
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#include "Enchant.hpp"
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#define BEFORE_EXTRA
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#undef BEFORE_EXTRA
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class EnchantUtils {
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#define AFTER_EXTRA
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#undef AFTER_EXTRA
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#ifndef DISABLE_CONSTRUCTOR_PREVENTION_ENCHANTUTILS
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public:
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class EnchantUtils& operator=(class EnchantUtils const &) = delete;
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EnchantUtils(class EnchantUtils const &) = delete;
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EnchantUtils() = delete;
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#endif
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public:
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#ifdef ENABLE_VIRTUAL_FAKESYMBOL_ENCHANTUTILS
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#endif
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MCAPI static int const PROTECTIONFACTOR_SECONDARYCAP;
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MCAPI static void appendEnchantToFormattedText(enum Enchant::Type, std::string const &, std::string &);
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MCAPI static bool applyEnchant(class ItemStackBase &, class EnchantmentInstance const &, bool);
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MCAPI static int applyEnchant(class ItemStackBase &, class ItemEnchants const &, bool);
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MCAPI static struct EnchantResult canEnchant(class ItemStackBase const &, enum Enchant::Type, int, bool);
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MCAPI static int determineActivation(enum Enchant::Type);
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MCAPI static void doPostDamageEffects(class Actor &, class Actor &);
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MCAPI static void doPostHurtEffects(class Mob &, class Mob &);
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MCAPI static class ItemInstance generateEnchantedBook(class EnchantmentInstance const &);
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MCAPI static std::vector<class EnchantmentInstance> getAvailableEnchantmentResults(class Item const *, int, bool);
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MCAPI static int getBestEnchantLevel(enum Enchant::Type, class Mob const &, enum EquipmentFilter);
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MCAPI static std::vector<class Vec3> getBookCasePositions(class BlockSource &, class Vec3 const &);
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MCAPI static float getDamageReduction(class ActorDamageSource const &, class Mob const &);
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MCAPI static std::vector<int> getEnchantCosts(class ItemStackBase const &, int);
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MCAPI static int getEnchantLevel(enum Enchant::Type, class ItemStackBase const &);
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MCAPI static std::string getEnchantNameAndLevel(enum Enchant::Type, int);
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MCAPI static std::vector<class Vec3> getEnchantingTablePositions(class BlockSource &, class Vec3 const &);
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MCAPI static std::vector<int> getLegalEnchants(class Item const *);
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MCAPI static int getLootableRandomEnchantIndex(class Random &);
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MCAPI static int getMeleeDamageBonus(class Actor const &, class Actor &);
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MCAPI static class ItemStack const & getRandomItemWith(enum Enchant::Type, class Mob const &, enum EquipmentFilter);
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MCAPI static class ItemStack const & getRandomItemWithMending(class Mob const &);
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MCAPI static bool hasEnchant(enum Enchant::Type, class ItemStackBase const &);
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MCAPI static void randomlyEnchant(class ItemStack &, int, int, bool);
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MCAPI static void randomlyEnchant(class ItemInstance &, int, int, bool);
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MCAPI static class ItemEnchants selectEnchantments(class Item const *, int, int, bool);
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//private:
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MCAPI static void _convertBookCheck(class ItemStackBase &);
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private:
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MCAPI static std::vector<std::string> mEnchantmentNames;
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}; |