LiteLoaderBDS-1.16.40/LiteLoader/Header/MC/EndCityPieces.hpp
2022-09-21 19:47:03 +08:00

36 lines
1.5 KiB
C++

// This Header is auto generated by BDSLiteLoader Toolchain
#pragma once
#define AUTO_GENERATED
#include "../Global.h"
#define BEFORE_EXTRA
#undef BEFORE_EXTRA
class EndCityPieces {
#define AFTER_EXTRA
#undef AFTER_EXTRA
#ifndef DISABLE_CONSTRUCTOR_PREVENTION_ENDCITYPIECES
public:
class EndCityPieces& operator=(class EndCityPieces const &) = delete;
EndCityPieces(class EndCityPieces const &) = delete;
EndCityPieces() = delete;
#endif
public:
#ifdef ENABLE_VIRTUAL_FAKESYMBOL_ENDCITYPIECES
#endif
MCAPI static void startHouseTower(class StructureManager &, class BlockPos const &, enum Rotation, std::vector<std::unique_ptr<class StructurePiece>> &, class Random &);
//private:
MCAPI static class EndCityPieces::EndCityPiece * _addHelper(std::vector<std::unique_ptr<class StructurePiece>> &, std::unique_ptr<class EndCityPieces::EndCityPiece>);
MCAPI static std::unique_ptr<class EndCityPieces::EndCityPiece> _createPiece(class StructureManager &, class EndCityPieces::EndCityPiece *, class BlockPos const &, std::string const &, enum Rotation, bool);
MCAPI static bool _recursiveChildren(class StructureManager &, std::vector<std::unique_ptr<class EndCityPieces::SectionGenerator>> const &, enum EndCityPieces::SectionType, int, class EndCityPieces::EndCityPiece *, class BlockPos const &, std::vector<std::unique_ptr<class StructurePiece>> &, class Random &);
private:
MCAPI static class LegacyStructureSettings mInsertSettings;
MCAPI static class LegacyStructureSettings mOverwriteSettings;
};