mirror of
https://github.com/quizhizhe/LiteLoaderBDS-1.16.40.git
synced 2025-06-05 03:43:40 +00:00
50 lines
1.9 KiB
C++
50 lines
1.9 KiB
C++
// This Header is auto generated by BDSLiteLoader Toolchain
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#pragma once
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#define AUTO_GENERATED
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#include "../Global.h"
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#define BEFORE_EXTRA
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#undef BEFORE_EXTRA
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class EndDragonFight {
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#define AFTER_EXTRA
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#undef AFTER_EXTRA
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#ifndef DISABLE_CONSTRUCTOR_PREVENTION_ENDDRAGONFIGHT
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public:
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class EndDragonFight& operator=(class EndDragonFight const &) = delete;
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EndDragonFight(class EndDragonFight const &) = delete;
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EndDragonFight() = delete;
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#endif
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public:
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#ifdef ENABLE_VIRTUAL_FAKESYMBOL_ENDDRAGONFIGHT
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#endif
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MCAPI EndDragonFight(class BlockSource &);
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MCAPI void loadData(class CompoundTag const &);
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MCAPI void resetSpikeCrystals() const;
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MCAPI void saveData(class CompoundTag &);
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MCAPI void setDragonKilled(class EnderDragon &);
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MCAPI void spawnNewGatewayChunks(class BlockPos const &, bool, bool);
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MCAPI void tick();
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MCAPI void tryRespawn();
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//private:
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MCAPI bool _canSpawnNewGateway(class ChunkViewSource *, class BlockPos const &) const;
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MCAPI void _createNewDragon();
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MCAPI struct BuildMatch _findExitPortal();
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MCAPI void _makeEndIslandFeature(class BlockSource &, class BlockPos);
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MCAPI void _placeAndLinkNewGatewayPair();
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MCAPI bool _setEndGatewayBlockActorExitPosition(class BlockSource &, class BlockSource &, class BlockPos const &, class BlockPos const &, bool);
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MCAPI void _setRespawnStage(enum RespawnAnimation);
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MCAPI void _spawnExitPortal(bool);
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MCAPI void _spawnNewGatewayChunksTask(class std::tuple<enum EndDragonFight::GatewayTask, struct EndDragonFight::GateWayGenerator, struct EndDragonFight::GateWayGenerator> &);
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MCAPI void _tickRespawnAnimation(std::vector<struct ActorUniqueID> const &, int);
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MCAPI void _updateCrystalCount();
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MCAPI void _verifyExitPositionsTask(class std::tuple<enum EndDragonFight::GatewayTask, struct EndDragonFight::GateWayGenerator, struct EndDragonFight::GateWayGenerator> &);
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private:
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}; |