LiteLoaderBDS-1.16.40/LiteLoader/Header/MC/EndDragonFight.hpp
2022-09-21 19:47:03 +08:00

50 lines
1.9 KiB
C++

// This Header is auto generated by BDSLiteLoader Toolchain
#pragma once
#define AUTO_GENERATED
#include "../Global.h"
#define BEFORE_EXTRA
#undef BEFORE_EXTRA
class EndDragonFight {
#define AFTER_EXTRA
#undef AFTER_EXTRA
#ifndef DISABLE_CONSTRUCTOR_PREVENTION_ENDDRAGONFIGHT
public:
class EndDragonFight& operator=(class EndDragonFight const &) = delete;
EndDragonFight(class EndDragonFight const &) = delete;
EndDragonFight() = delete;
#endif
public:
#ifdef ENABLE_VIRTUAL_FAKESYMBOL_ENDDRAGONFIGHT
#endif
MCAPI EndDragonFight(class BlockSource &);
MCAPI void loadData(class CompoundTag const &);
MCAPI void resetSpikeCrystals() const;
MCAPI void saveData(class CompoundTag &);
MCAPI void setDragonKilled(class EnderDragon &);
MCAPI void spawnNewGatewayChunks(class BlockPos const &, bool, bool);
MCAPI void tick();
MCAPI void tryRespawn();
//private:
MCAPI bool _canSpawnNewGateway(class ChunkViewSource *, class BlockPos const &) const;
MCAPI void _createNewDragon();
MCAPI struct BuildMatch _findExitPortal();
MCAPI void _makeEndIslandFeature(class BlockSource &, class BlockPos);
MCAPI void _placeAndLinkNewGatewayPair();
MCAPI bool _setEndGatewayBlockActorExitPosition(class BlockSource &, class BlockSource &, class BlockPos const &, class BlockPos const &, bool);
MCAPI void _setRespawnStage(enum RespawnAnimation);
MCAPI void _spawnExitPortal(bool);
MCAPI void _spawnNewGatewayChunksTask(class std::tuple<enum EndDragonFight::GatewayTask, struct EndDragonFight::GateWayGenerator, struct EndDragonFight::GateWayGenerator> &);
MCAPI void _tickRespawnAnimation(std::vector<struct ActorUniqueID> const &, int);
MCAPI void _updateCrystalCount();
MCAPI void _verifyExitPositionsTask(class std::tuple<enum EndDragonFight::GatewayTask, struct EndDragonFight::GateWayGenerator, struct EndDragonFight::GateWayGenerator> &);
private:
};