LiteLoaderBDS-1.16.40/LiteLoader/Header/MC/EndGatewayBlockActor.hpp
2022-09-21 19:47:03 +08:00

51 lines
1.9 KiB
C++

// This Header is auto generated by BDSLiteLoader Toolchain
#pragma once
#define AUTO_GENERATED
#include "../Global.h"
#include "BlockActor.hpp"
#define BEFORE_EXTRA
#undef BEFORE_EXTRA
class EndGatewayBlockActor : public BlockActor {
#define AFTER_EXTRA
#undef AFTER_EXTRA
#ifndef DISABLE_CONSTRUCTOR_PREVENTION_ENDGATEWAYBLOCKACTOR
public:
class EndGatewayBlockActor& operator=(class EndGatewayBlockActor const &) = delete;
EndGatewayBlockActor(class EndGatewayBlockActor const &) = delete;
EndGatewayBlockActor() = delete;
#endif
public:
/*0*/ virtual ~EndGatewayBlockActor();
/*1*/ virtual void load(class Level &, class CompoundTag const &, class DataLoadHelper &);
/*2*/ virtual bool save(class CompoundTag &) const;
/*7*/ virtual void tick(class BlockSource &);
/*9*/ virtual void onChanged(class BlockSource &);
/*13*/ virtual void __unk_vfn_13();
/*15*/ virtual void triggerEvent(int, int);
/*17*/ virtual void __unk_vfn_17();
/*19*/ virtual bool hasAlphaLayer() const;
/*29*/ virtual void __unk_vfn_29();
/*30*/ virtual void __unk_vfn_30();
/*32*/ virtual void __unk_vfn_32();
/*33*/ virtual void __unk_vfn_33();
/*34*/ virtual std::unique_ptr<class BlockActorDataPacket> _getUpdatePacket(class BlockSource &);
#ifdef ENABLE_VIRTUAL_FAKESYMBOL_ENDGATEWAYBLOCKACTOR
#endif
MCAPI int getParticleAmount(class BlockSource &, class BlockPos const &) const;
MCAPI void teleportEntity(class Actor &);
MCAPI static class BlockPos findExitPortal(class WorldGenerator &, class BlockPos const &);
MCAPI static class BlockPos findTallestBlock(class BlockSource &, class BlockPos const &, int, bool);
MCAPI static class BlockPos findValidSpawnAround(class BlockSource &, class BlockPos const &, bool, int);
//private:
MCAPI static bool _hasRoomForPlayer(class BlockSource &, class BlockPos const &);
private:
};