mirror of
https://github.com/quizhizhe/LiteLoaderBDS-1.16.40.git
synced 2025-06-05 03:43:40 +00:00
74 lines
2.7 KiB
C++
74 lines
2.7 KiB
C++
// This Header is auto generated by BDSLiteLoader Toolchain
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#pragma once
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#define AUTO_GENERATED
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#include "../Global.h"
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#include "Actor.hpp"
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#include "Monster.hpp"
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#define BEFORE_EXTRA
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#undef BEFORE_EXTRA
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class EnderMan : public Monster {
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#define AFTER_EXTRA
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#undef AFTER_EXTRA
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#ifndef DISABLE_CONSTRUCTOR_PREVENTION_ENDERMAN
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public:
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class EnderMan& operator=(class EnderMan const &) = delete;
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EnderMan(class EnderMan const &) = delete;
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EnderMan() = delete;
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#endif
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public:
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/*7*/ virtual ~EnderMan();
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/*30*/ virtual void __unk_vfn_30();
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/*39*/ virtual void normalTick();
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/*54*/ virtual void __unk_vfn_54();
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/*61*/ virtual void __unk_vfn_61();
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/*76*/ virtual void __unk_vfn_76();
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/*81*/ virtual void __unk_vfn_81();
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/*88*/ virtual void __unk_vfn_88();
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/*90*/ virtual void __unk_vfn_90();
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/*98*/ virtual void __unk_vfn_98();
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/*100*/ virtual void __unk_vfn_100();
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/*121*/ virtual void __unk_vfn_121();
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/*123*/ virtual bool shouldRender() const;
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/*169*/ virtual void __unk_vfn_169();
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/*182*/ virtual void __unk_vfn_182();
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/*198*/ virtual bool canBeAffectedByArrow(class MobEffectInstance const &) const;
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/*206*/ virtual void __unk_vfn_206();
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/*207*/ virtual void __unk_vfn_207();
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/*228*/ virtual void __unk_vfn_228();
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/*231*/ virtual void __unk_vfn_231();
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/*238*/ virtual void __unk_vfn_238();
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/*240*/ virtual bool _hurt(class ActorDamageSource const &, int, bool, bool);
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/*242*/ virtual void readAdditionalSaveData(class CompoundTag const &, class DataLoadHelper &);
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/*243*/ virtual void addAdditionalSaveData(class CompoundTag &);
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/*246*/ virtual void __unk_vfn_246();
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/*257*/ virtual void __unk_vfn_257();
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/*259*/ virtual void resolveDeathLoot(int, class ActorDamageSource const &);
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/*265*/ virtual enum LevelSoundEvent getAmbientSound();
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/*272*/ virtual bool hurtEffects(class ActorDamageSource const &, int, bool, bool);
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/*278*/ virtual void aiStep();
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/*290*/ virtual void __unk_vfn_290();
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/*300*/ virtual void __unk_vfn_300();
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/*332*/ virtual void __unk_vfn_332();
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/*339*/ virtual void newServerAiStep();
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/*348*/ virtual void __unk_vfn_348();
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#ifdef ENABLE_VIRTUAL_FAKESYMBOL_ENDERMAN
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#endif
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MCAPI EnderMan(class ActorDefinitionGroup *, struct ActorDefinitionIdentifier const &);
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MCAPI class Block const & getCarryingBlock();
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MCAPI void setCarryingBlock(class Block const &);
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MCAPI static class std::shared_ptr<class AttributeModifier> SPEED_MODIFIER_ATTACKING;
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MCAPI static class mce::UUID const SPEED_MODIFIER_ATTACKING_UUID;
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MCAPI static class std::set<class Block const *, struct std::less<class Block const *>, class std::allocator<class Block const *>> mMayTake;
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//private:
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private:
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MCAPI static bool mMayTakeIsSetup;
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}; |