LiteLoaderBDS-1.16.40/LiteLoader/Header/MC/EventPacket.hpp
2022-09-21 19:47:03 +08:00

45 lines
2.1 KiB
C++

// This Header is auto generated by BDSLiteLoader Toolchain
#pragma once
#define AUTO_GENERATED
#include "../Global.h"
#include "MinecraftEventing.hpp"
#include "Packet.hpp"
#define BEFORE_EXTRA
#undef BEFORE_EXTRA
class EventPacket : public Packet {
#define AFTER_EXTRA
#undef AFTER_EXTRA
#ifndef DISABLE_CONSTRUCTOR_PREVENTION_EVENTPACKET
public:
class EventPacket& operator=(class EventPacket const &) = delete;
EventPacket(class EventPacket const &) = delete;
#endif
public:
/*0*/ virtual ~EventPacket();
/*1*/ virtual enum MinecraftPacketIds getId() const;
/*2*/ virtual std::string getName() const;
/*3*/ virtual void write(class BinaryStream &) const;
/*4*/ virtual enum StreamReadResult read(class ReadOnlyBinaryStream &);
#ifdef ENABLE_VIRTUAL_FAKESYMBOL_EVENTPACKET
#endif
MCAPI EventPacket(class Player const *, struct EventPacket::Data const &);
MCAPI EventPacket();
MCAPI EventPacket(class Player const *, enum MinecraftEventing::AchievementIds, bool);
MCAPI EventPacket(class Player const *, class AutomaticID<class Dimension, int>);
MCAPI EventPacket(class Player const *, class gsl::not_null<class Actor const *>, enum MinecraftEventing::InteractionType);
MCAPI EventPacket(class Player const *, class Actor const *, class gsl::not_null<class Mob const *>, enum ActorDamageCause, enum ActorType);
MCAPI EventPacket(class Player const *, class Actor const *, class gsl::not_null<class Mob const *>, enum ActorDamageCause, std::string, int, enum ActorType);
MCAPI EventPacket(class Player const *, bool, class Actor const *, class gsl::not_null<class Mob const *>, enum ActorDamageCause);
MCAPI EventPacket(class Player const *, enum EventPacket::AgentResult, std::string const &, std::string const &, std::string const &);
MCAPI EventPacket(class Player const *, enum EventPacket::AgentResult, std::string const &, std::string const &, int);
MCAPI EventPacket(class Player const *, class std::tuple<int, int, int>, bool);
MCAPI EventPacket(class Player const *, class gsl::not_null<class Mob const *>);
MCAPI class EventPacket & operator=(class EventPacket &&);
};