LiteLoaderBDS-1.16.40/LiteLoader/Header/MC/FillingContainer.hpp
2022-09-21 19:47:03 +08:00

66 lines
2.5 KiB
C++

// This Header is auto generated by BDSLiteLoader Toolchain
#pragma once
#define AUTO_GENERATED
#include "../Global.h"
#include "Container.hpp"
#define BEFORE_EXTRA
#undef BEFORE_EXTRA
class FillingContainer : public Container {
#define AFTER_EXTRA
#undef AFTER_EXTRA
#ifndef DISABLE_CONSTRUCTOR_PREVENTION_FILLINGCONTAINER
public:
class FillingContainer& operator=(class FillingContainer const &) = delete;
FillingContainer(class FillingContainer const &) = delete;
FillingContainer() = delete;
#endif
public:
/*0*/ virtual ~FillingContainer();
/*2*/ virtual void serverInitItemStackIds(int, int, class std::function<void (int, class ItemStack const &)>);
/*5*/ virtual class ItemStack const & getItem(int) const;
/*9*/ virtual void setItem(int, class ItemStack const &);
/*10*/ virtual void setItemWithForceBalance(int, class ItemStack const &, bool);
/*11*/ virtual void removeItem(int, int);
/*14*/ virtual int getContainerSize() const;
/*15*/ virtual int getMaxStackSize() const;
/*16*/ virtual void startOpen(class Player &);
/*17*/ virtual void stopOpen(class Player &);
/*22*/ virtual void __unk_vfn_22();
/*23*/ virtual void __unk_vfn_23();
/*32*/ virtual bool add(class ItemStack &);
/*33*/ virtual bool canAdd(class ItemStack const &) const;
/*34*/ virtual void dropAll(bool);
/*35*/ virtual void clearSlot(int);
/*36*/ virtual int clearInventory(int);
/*37*/ virtual void load(class ListTag const &, class SemVersion const &, class Level &);
/*38*/ virtual void doDrop(class ItemStack &, bool);
/*39*/ virtual int getEmptySlotsCount() const;
/*40*/ virtual int getFirstEmptySlot() const;
#ifdef ENABLE_VIRTUAL_FAKESYMBOL_FILLINGCONTAINER
#endif
MCAPI FillingContainer(class Player *, int, enum ContainerType);
MCAPI void dropAll(int, int, bool);
MCAPI void dropSlot(int, bool, bool, bool);
MCAPI int getSlotWithItem(class ItemStack const &, bool, bool) const;
MCAPI bool removeResource(int);
MCAPI int removeResource(class ItemStack const &, bool, bool, int);
MCAPI std::unique_ptr<class ListTag> save();
//protected:
MCAPI int _addResource(class ItemStack const &);
MCAPI void _fixBackwardCompabilityItem(class ItemStack &);
MCAPI int _getEmptySlotsCount(int, int) const;
MCAPI int _getFreeSlot() const;
MCAPI int _getSlot(int) const;
MCAPI int _getSlotWithRemainingSpace(class ItemStack const &) const;
MCAPI void _release(int);
protected:
};