mirror of
https://github.com/quizhizhe/LiteLoaderBDS-1.16.40.git
synced 2025-06-05 03:43:40 +00:00
70 lines
2.2 KiB
C++
70 lines
2.2 KiB
C++
// This Header is auto generated by BDSLiteLoader Toolchain
|
|
#pragma once
|
|
#define AUTO_GENERATED
|
|
#include "../Global.h"
|
|
#include "Actor.hpp"
|
|
|
|
#define BEFORE_EXTRA
|
|
|
|
#undef BEFORE_EXTRA
|
|
|
|
class FishingHook : public Actor {
|
|
|
|
#define AFTER_EXTRA
|
|
|
|
#undef AFTER_EXTRA
|
|
#ifndef DISABLE_CONSTRUCTOR_PREVENTION_FISHINGHOOK
|
|
public:
|
|
class FishingHook& operator=(class FishingHook const &) = delete;
|
|
FishingHook(class FishingHook const &) = delete;
|
|
FishingHook() = delete;
|
|
#endif
|
|
|
|
public:
|
|
/*1*/ virtual void reloadHardcoded(enum Actor::InitializationMethod, class VariantParameterList const &);
|
|
/*7*/ virtual ~FishingHook();
|
|
/*30*/ virtual void __unk_vfn_30();
|
|
/*36*/ virtual void lerpTo(class Vec3 const &, class Vec2 const &, int);
|
|
/*39*/ virtual void normalTick();
|
|
/*54*/ virtual void __unk_vfn_54();
|
|
/*61*/ virtual void __unk_vfn_61();
|
|
/*74*/ virtual float getShadowRadius() const;
|
|
/*76*/ virtual void __unk_vfn_76();
|
|
/*81*/ virtual void __unk_vfn_81();
|
|
/*88*/ virtual void __unk_vfn_88();
|
|
/*90*/ virtual void __unk_vfn_90();
|
|
/*98*/ virtual void __unk_vfn_98();
|
|
/*100*/ virtual void __unk_vfn_100();
|
|
/*121*/ virtual void __unk_vfn_121();
|
|
/*132*/ virtual void handleEntityEvent(enum ActorEvent, int);
|
|
/*155*/ virtual bool save(class CompoundTag &);
|
|
/*161*/ virtual struct ActorUniqueID getSourceUniqueID() const;
|
|
/*169*/ virtual void __unk_vfn_169();
|
|
/*182*/ virtual void __unk_vfn_182();
|
|
/*206*/ virtual void __unk_vfn_206();
|
|
/*207*/ virtual void __unk_vfn_207();
|
|
/*228*/ virtual void __unk_vfn_228();
|
|
/*231*/ virtual void __unk_vfn_231();
|
|
/*238*/ virtual void __unk_vfn_238();
|
|
/*246*/ virtual void __unk_vfn_246();
|
|
#ifdef ENABLE_VIRTUAL_FAKESYMBOL_FISHINGHOOK
|
|
#endif
|
|
MCAPI class Actor * getOwner();
|
|
MCAPI class Actor * getTarget();
|
|
MCAPI int retrieve();
|
|
|
|
//protected:
|
|
MCAPI void _fishPosEvent();
|
|
MCAPI void _fishTeaseEvent();
|
|
MCAPI void _fishhookEvent();
|
|
MCAPI int _getServerFishSpeed();
|
|
MCAPI float _getWaterPercentage();
|
|
MCAPI class HitResult _hitCheck();
|
|
MCAPI void _pullCloser(class Actor &, float);
|
|
MCAPI bool _serverHooked();
|
|
MCAPI bool _serverLured();
|
|
MCAPI void _updateGravity();
|
|
|
|
protected:
|
|
|
|
}; |