LiteLoaderBDS-1.16.40/LiteLoader/Header/MC/FlatWorldGenerator.hpp
2022-09-21 19:47:03 +08:00

41 lines
1.3 KiB
C++

// This Header is auto generated by BDSLiteLoader Toolchain
#pragma once
#define AUTO_GENERATED
#include "../Global.h"
#include "Json.hpp"
#define BEFORE_EXTRA
#undef BEFORE_EXTRA
class FlatWorldGenerator {
#define AFTER_EXTRA
#undef AFTER_EXTRA
#ifndef DISABLE_CONSTRUCTOR_PREVENTION_FLATWORLDGENERATOR
public:
class FlatWorldGenerator& operator=(class FlatWorldGenerator const &) = delete;
FlatWorldGenerator(class FlatWorldGenerator const &) = delete;
FlatWorldGenerator() = delete;
#endif
public:
#ifdef ENABLE_VIRTUAL_FAKESYMBOL_FLATWORLDGENERATOR
MCVAPI bool findNearestFeature(enum StructureFeatureType, class BlockPos const &, class BlockPos &);
MCVAPI class BlockPos findSpawnPosition() const;
MCVAPI void garbageCollectBlueprints(class buffer_span<class ChunkPos>);
MCVAPI class BiomeArea getBiomeArea(class BoundingBox const &, unsigned int) const;
MCVAPI enum StructureFeatureType getFeatureTypeAt(class BlockPos const &);
MCVAPI void loadChunk(class LevelChunk &, bool);
MCVAPI bool postProcess(class ChunkViewSource &);
MCVAPI void prepareHeights(class BlockVolume &, class ChunkPos const &, bool);
#endif
MCAPI FlatWorldGenerator(class Dimension &, unsigned int, class Json::Value const &);
//private:
MCAPI void _generatePrototypeBlockValues(class FlatWorldGeneratorOptions const &);
private:
};