LiteLoaderBDS-1.16.40/LiteLoader/Header/MC/FlockingComponent.hpp
2022-09-21 19:47:03 +08:00

34 lines
1010 B
C++

// This Header is auto generated by BDSLiteLoader Toolchain
#pragma once
#define AUTO_GENERATED
#include "../Global.h"
#define BEFORE_EXTRA
#undef BEFORE_EXTRA
class FlockingComponent {
#define AFTER_EXTRA
#undef AFTER_EXTRA
#ifndef DISABLE_CONSTRUCTOR_PREVENTION_FLOCKINGCOMPONENT
public:
class FlockingComponent& operator=(class FlockingComponent const &) = delete;
FlockingComponent(class FlockingComponent const &) = delete;
FlockingComponent() = delete;
#endif
public:
#ifdef ENABLE_VIRTUAL_FAKESYMBOL_FLOCKINGCOMPONENT
#endif
MCAPI FlockingComponent(class FlockingComponent &&);
MCAPI void calculateFlockVector(class Actor const &);
MCAPI bool canJoinFlock(class Actor &) const;
MCAPI void joinFlock(class Actor &);
MCAPI void manageNeighborhood(class Actor &);
MCAPI void mergeNeighborhoods(class Actor &);
MCAPI void updateNeighborhoodData(class Actor const &);
MCAPI bool validateVariantEntityTypes(class Actor const &, class Actor const &) const;
};