LiteLoaderBDS-1.16.40/LiteLoader/Header/MC/FunctionManager.hpp
2022-09-21 19:47:03 +08:00

45 lines
1.4 KiB
C++

// This Header is auto generated by BDSLiteLoader Toolchain
#pragma once
#define AUTO_GENERATED
#include "../Global.h"
#include "Core.hpp"
#include "Json.hpp"
#define BEFORE_EXTRA
#undef BEFORE_EXTRA
class FunctionManager {
#define AFTER_EXTRA
#undef AFTER_EXTRA
#ifndef DISABLE_CONSTRUCTOR_PREVENTION_FUNCTIONMANAGER
public:
class FunctionManager& operator=(class FunctionManager const &) = delete;
FunctionManager(class FunctionManager const &) = delete;
FunctionManager() = delete;
#endif
public:
#ifdef ENABLE_VIRTUAL_FAKESYMBOL_FUNCTIONMANAGER
#endif
MCAPI FunctionManager(std::unique_ptr<class ICommandDispatcher>, std::unique_ptr<class CommandOrigin>, class GameRule const *);
MCAPI int getExecutionLimit() const;
MCAPI class FunctionEntry * getFunction(std::string const &);
MCAPI void load(class ResourcePackManager &, class CommandRegistry &);
MCAPI static std::string getFunctionNameFromPath(class Core::Path const &);
//protected:
MCAPI void _addTickFunctionsFromJson(class Json::Value const &);
MCAPI void _processFunctionEntry(std::string const &, std::vector<std::string> const &, std::vector<std::string> &, enum CurrentCmdVersion, class CommandRegistry const &);
//private:
MCAPI class CommandOrigin const & _addOriginReference(class CommandOrigin const &, unsigned int);
MCAPI int _processCommandStack(class FunctionEntry &, class CommandOrigin const &);
protected:
private:
};