LiteLoaderBDS-1.16.40/LiteLoader/Header/MC/FurnaceBlockActor.hpp
2022-09-21 19:47:03 +08:00

78 lines
3.3 KiB
C++

// This Header is auto generated by BDSLiteLoader Toolchain
#pragma once
#define AUTO_GENERATED
#include "../Global.h"
#define BEFORE_EXTRA
#undef BEFORE_EXTRA
class FurnaceBlockActor {
#define AFTER_EXTRA
#undef AFTER_EXTRA
#ifndef DISABLE_CONSTRUCTOR_PREVENTION_FURNACEBLOCKACTOR
public:
class FurnaceBlockActor& operator=(class FurnaceBlockActor const &) = delete;
FurnaceBlockActor(class FurnaceBlockActor const &) = delete;
FurnaceBlockActor() = delete;
#endif
public:
#ifdef ENABLE_VIRTUAL_FAKESYMBOL_FURNACEBLOCKACTOR
MCVAPI std::unique_ptr<class BlockActorDataPacket> _getUpdatePacket(class BlockSource &);
MCVAPI void _onUpdatePacket(class CompoundTag const &, class BlockSource &);
MCVAPI bool canPullOutItem(class BlockSource &, int, int, class ItemInstance const &) const;
MCVAPI bool canPushInItem(class BlockSource &, int, int, class ItemInstance const &) const;
MCVAPI class Container * getContainer();
MCVAPI class Container const * getContainer() const;
MCVAPI int getContainerSize() const;
MCVAPI class ItemStack const & getItem(int) const;
MCVAPI int getMaxStackSize() const;
MCVAPI std::string getName() const;
MCVAPI bool isFinished();
MCVAPI void load(class Level &, class CompoundTag const &, class DataLoadHelper &);
MCVAPI void onCustomTagLoadDone(class BlockSource &);
MCVAPI void onMove();
MCVAPI void onNeighborChanged(class BlockSource &, class BlockPos const &);
MCVAPI bool save(class CompoundTag &) const;
MCVAPI void serverInitItemStackIds(int, int, class std::function<void (int, class ItemStack const &)>);
MCVAPI void setItem(int, class ItemStack const &);
MCVAPI void startOpen(class Player &);
MCVAPI void stopOpen(class Player &);
MCVAPI void tick(class BlockSource &);
MCVAPI ~FurnaceBlockActor();
#endif
MCAPI void checkForAlternativeFuelAchievement(class BlockSource &, class ItemStack const &);
MCAPI void checkForSmeltEverythingAchievement(class BlockSource &);
MCAPI int withdrawStoredXPReward();
MCAPI static int getAvailableFuelSetCount(int, class ItemStackBase const &);
MCAPI static int getBurnDuration(class ItemStackBase const &, int);
MCAPI static bool isItemAllowedInFuelSlot(int, class ItemStackBase const &, int);
//protected:
MCAPI FurnaceBlockActor(enum BlockActorType, class BlockPos const &, class HashedString const &, enum LevelSoundEvent, enum ContainerType, int, class Block const &, class Block const &);
//private:
MCAPI class BlockPos _getPositionOfNeighbor(int);
MCAPI float _getXPRewardMultiplier(class ItemStackBase const &) const;
MCAPI void _refreshFurnaceBlockLitState(class BlockSource &);
MCAPI int _roundXPReward(float) const;
MCAPI void burn(class Recipes const &);
MCAPI bool canBurn(class Recipes const &);
protected:
private:
MCAPI static std::string const BURN_DURATION_KEY;
MCAPI static std::string const BURN_TIME_KEY;
MCAPI static std::string const COOK_TIME_KEY;
MCAPI static std::string const CUSTOM_NAME_KEY;
MCAPI static std::string const ITEMS_LIST_KEY;
MCAPI static std::string const LAST_FUEL_KEY;
MCAPI static std::string const SLOT_KEY;
MCAPI static std::string const STORED_XP_DEPRECATED_KEY;
MCAPI static std::string const STORED_XP_KEY;
};