LiteLoaderBDS-1.16.40/LiteLoader/Header/MC/GameMasterEntityServerCommandOrigin.hpp
2022-09-21 19:47:03 +08:00

34 lines
1.1 KiB
C++

// This Header is auto generated by BDSLiteLoader Toolchain
#pragma once
#define AUTO_GENERATED
#include "../Global.h"
#include "Json.hpp"
#include "ActorCommandOrigin.hpp"
#define BEFORE_EXTRA
#undef BEFORE_EXTRA
class GameMasterEntityServerCommandOrigin : public ActorCommandOrigin {
#define AFTER_EXTRA
#undef AFTER_EXTRA
#ifndef DISABLE_CONSTRUCTOR_PREVENTION_GAMEMASTERENTITYSERVERCOMMANDORIGIN
public:
class GameMasterEntityServerCommandOrigin& operator=(class GameMasterEntityServerCommandOrigin const &) = delete;
GameMasterEntityServerCommandOrigin(class GameMasterEntityServerCommandOrigin const &) = delete;
GameMasterEntityServerCommandOrigin() = delete;
#endif
public:
/*0*/ virtual ~GameMasterEntityServerCommandOrigin();
/*8*/ virtual enum CommandPermissionLevel getPermissionsLevel() const;
/*9*/ virtual std::unique_ptr<class CommandOrigin> clone() const;
/*17*/ virtual bool isSelectorExpansionAllowed() const;
/*21*/ virtual enum CommandOriginType getOriginType() const;
/*26*/ virtual class CommandBlockActor * getBlockEntity() const;
#ifdef ENABLE_VIRTUAL_FAKESYMBOL_GAMEMASTERENTITYSERVERCOMMANDORIGIN
#endif
};