LiteLoaderBDS-1.16.40/LiteLoader/Header/MC/GameMode.hpp
2022-09-21 19:47:03 +08:00

61 lines
2.4 KiB
C++

// This Header is auto generated by BDSLiteLoader Toolchain
#pragma once
#define AUTO_GENERATED
#include "../Global.h"
#define BEFORE_EXTRA
#undef BEFORE_EXTRA
class GameMode {
#define AFTER_EXTRA
// Add Member There
public:
LIAPI ServerPlayer* getPlayer();
#undef AFTER_EXTRA
#ifndef DISABLE_CONSTRUCTOR_PREVENTION_GAMEMODE
public:
class GameMode& operator=(class GameMode const &) = delete;
GameMode(class GameMode const &) = delete;
GameMode() = delete;
#endif
public:
/*0*/ virtual ~GameMode();
/*1*/ virtual bool startDestroyBlock(class BlockPos const &, unsigned char, bool &);
/*2*/ virtual bool destroyBlock(class BlockPos const &, unsigned char);
/*3*/ virtual bool continueDestroyBlock(class BlockPos const &, unsigned char, bool &);
/*4*/ virtual void stopDestroyBlock(class BlockPos const &);
/*5*/ virtual void startBuildBlock(class BlockPos const &, unsigned char);
/*6*/ virtual bool buildBlock(class BlockPos const &, unsigned char);
/*7*/ virtual void continueBuildBlock(class BlockPos const &, unsigned char);
/*8*/ virtual void stopBuildBlock();
/*9*/ virtual void tick();
/*10*/ virtual float getPickRange(enum InputMode const &, bool);
/*11*/ virtual bool useItem(class ItemStack &);
/*12*/ virtual bool useItemOn(class ItemStack &, class BlockPos const &, unsigned char, class Vec3 const &, class Block const *);
/*13*/ virtual bool interact(class Actor &, class Vec3 const &);
/*14*/ virtual bool attack(class Actor &);
/*15*/ virtual void releaseUsingItem();
/*16*/ virtual void setTrialMode(bool);
/*17*/ virtual bool isInTrialMode();
/*18*/ virtual void registerUpsellScreenCallback(class std::function<void (bool)>);
#ifdef ENABLE_VIRTUAL_FAKESYMBOL_GAMEMODE
#endif
MCAPI GameMode(class Player &);
MCAPI bool baseUseItem(class ItemStack &);
MCAPI float getDestroyRate(class Block const &);
MCAPI static float const PICKRANGE_CREATIVE_MAXIMUM;
MCAPI static float const PICKRANGE_SURVIVAL_MAXIMUM;
//private:
MCAPI class BlockPos _calculatePlacePos(class BlockPos const &, unsigned char &) const;
MCAPI bool _canDestroy(class BlockPos const &, unsigned char);
MCAPI bool _canUseBlock(class Block const &);
MCAPI bool _creativeDestroyBlock(class BlockPos const &, unsigned char);
MCAPI bool _destroyBlockInternal(class BlockPos const &, unsigned char);
private:
};