LiteLoaderBDS-1.16.40/LiteLoader/Header/MC/GameRuleCommand.hpp
2022-09-21 19:47:03 +08:00

38 lines
1.1 KiB
C++

// This Header is auto generated by BDSLiteLoader Toolchain
#pragma once
#define AUTO_GENERATED
#include "../Global.h"
#include "Json.hpp"
#include "Command.hpp"
#define BEFORE_EXTRA
#undef BEFORE_EXTRA
class GameRuleCommand : public Command {
#define AFTER_EXTRA
#undef AFTER_EXTRA
#ifndef DISABLE_CONSTRUCTOR_PREVENTION_GAMERULECOMMAND
public:
class GameRuleCommand& operator=(class GameRuleCommand const &) = delete;
GameRuleCommand(class GameRuleCommand const &) = delete;
GameRuleCommand() = delete;
#endif
public:
/*0*/ virtual ~GameRuleCommand();
/*1*/ virtual void execute(class CommandOrigin const &, class CommandOutput &) const;
#ifdef ENABLE_VIRTUAL_FAKESYMBOL_GAMERULECOMMAND
#endif
MCAPI static void setup(class CommandRegistry &, struct GameRuleCommand::InitProxy &&);
//private:
MCAPI void getGameRule(class CommandOrigin const &, class CommandOutput &) const;
MCAPI void setGameRule(class CommandOrigin const &, class CommandOutput &) const;
MCAPI static void createJsonIndex(std::string const &, class GameRule const &, class Json::Value &, std::string *);
private:
};