LiteLoaderBDS-1.16.40/LiteLoader/Header/MC/InventoryTransaction.hpp
2022-09-21 19:47:03 +08:00

41 lines
1.4 KiB
C++

// This Header is auto generated by BDSLiteLoader Toolchain
#pragma once
#define AUTO_GENERATED
#include "../Global.h"
#define BEFORE_EXTRA
#undef BEFORE_EXTRA
class InventoryTransaction {
#define AFTER_EXTRA
#undef AFTER_EXTRA
#ifndef DISABLE_CONSTRUCTOR_PREVENTION_INVENTORYTRANSACTION
public:
class InventoryTransaction& operator=(class InventoryTransaction const &) = delete;
InventoryTransaction() = delete;
#endif
public:
#ifdef ENABLE_VIRTUAL_FAKESYMBOL_INVENTORYTRANSACTION
#endif
MCAPI InventoryTransaction(class InventoryTransaction const &);
MCAPI void addAction(class InventoryAction const &);
MCAPI enum InventoryTransactionError executeFull(class Player &, bool) const;
MCAPI void forceBalanceTransaction();
MCAPI std::vector<class InventoryAction> const & getActions(class InventorySource const &) const;
MCAPI class std::function<enum InventoryTransactionError (class Player &, class InventoryAction const &, bool)> getVerifyFunction(class InventorySource const &) const;
MCAPI void serialize(class BinaryStream &, bool) const;
MCAPI enum InventoryTransactionError verifyFull(class Player &, bool) const;
MCAPI ~InventoryTransaction();
//private:
MCAPI void _dropCreatedItems(class Player &) const;
MCAPI void addActionToContent(class InventoryAction const &);
MCAPI void addItemToContent(class ItemStack const &, int);
private:
};