LiteLoaderBDS-1.16.40/LiteLoader/Header/MC/ItemStack.hpp
2022-09-21 19:47:03 +08:00

76 lines
3.0 KiB
C++

// This Header is auto generated by BDSLiteLoader Toolchain
#pragma once
#define AUTO_GENERATED
#include "../Global.h"
#include "ItemStackBase.hpp"
#define BEFORE_EXTRA
// Add include headers & pre-declares
#include "ItemStackNetIdVariant.hpp"
#include "MC/I18n.hpp"
#include "MC/PropertiesSettings.hpp"
class Tag;
class ItemActor;
class CompoundTag;
class ItemInstance;
#undef BEFORE_EXTRA
class ItemStack : public ItemStackBase {
#define AFTER_EXTRA
// Add new members to class
ItemStackNetIdVariant mNetId;
public:
// The return value should be freed by the developer if it is no longer used
LIAPI static ItemStack* create();
// The return value should be freed by the developer if it is no longer used
LIAPI static ItemStack* create(std::string type, int count = 1);
// The return value should be freed by the developer if it is no longer used
LIAPI static ItemStack* create(std::unique_ptr<CompoundTag> tag);
// The return value should be freed by the developer if it is no longer used
LIAPI static ItemStack* create(short itemId, int aux,int count = 1);
//LIAPI ItemStack* clone_s() const;
//LIAPI static ItemStack fromItemInstance(ItemInstance const& ins);
LIAPI std::string getTypeName() const;
LIAPI int getAux() const;
LIAPI int getCount() const;
LIAPI bool setItem(ItemStack* newItem);
LIAPI bool setLore(const std::vector<std::string>& lores);
LIAPI std::unique_ptr<CompoundTag> getNbt();
LIAPI bool setNbt(CompoundTag* nbt);
//LIAPI string getStandardName(const Localization& language);
#undef AFTER_EXTRA
public:
/*0*/ virtual ~ItemStack();
/*1*/ virtual void reinit(class Item const &, int, int);
/*2*/ virtual void reinit(class BlockLegacy const &, int);
/*3*/ virtual void setNull();
#ifdef ENABLE_VIRTUAL_FAKESYMBOL_ITEMSTACK
#endif
MCAPI ItemStack();
MCAPI ItemStack(class BlockLegacy const &, int);
MCAPI ItemStack(class Block const &, int, class CompoundTag const *);
MCAPI ItemStack(class Item const &);
MCAPI ItemStack(class Item const &, int);
MCAPI ItemStack(class Item const &, int, int);
MCAPI ItemStack(class ItemStack const &);
MCAPI void _assignNetIdVariant(class ItemStack const &) const;
MCAPI void clientInitRequestId(class SimpleClientNetId<struct ItemStackRequestIdTag, int, 0> const &);
MCAPI class ItemStack getStrippedNetworkItem() const;
MCAPI bool matchesAndNetIdVariantMatches(class ItemStack const &) const;
MCAPI bool matchesNetIdVariant(class ItemStack const &) const;
MCAPI class ItemStack & operator=(class ItemStack const &);
MCAPI bool sameItemAndAuxAndBlockData(class ItemStack const &) const;
MCAPI void serverInitNetId();
MCAPI void useAsFuel();
MCAPI bool useOn(class Actor &, int, int, int, unsigned char, float, float, float);
MCAPI static class ItemStack const EMPTY_ITEM;
MCAPI static class ItemStack fromTag(class CompoundTag const &);
MCAPI static class ItemStack fromTag(class CompoundTag const &, class Level &);
};