LiteLoaderBDS-1.16.40/LiteLoader/Header/MC/JigsawPlacement.hpp
2022-09-21 19:47:03 +08:00

35 lines
1.5 KiB
C++

// This Header is auto generated by BDSLiteLoader Toolchain
#pragma once
#define AUTO_GENERATED
#include "../Global.h"
#define BEFORE_EXTRA
#undef BEFORE_EXTRA
class JigsawPlacement {
#define AFTER_EXTRA
#undef AFTER_EXTRA
#ifndef DISABLE_CONSTRUCTOR_PREVENTION_JIGSAWPLACEMENT
public:
class JigsawPlacement& operator=(class JigsawPlacement const &) = delete;
JigsawPlacement(class JigsawPlacement const &) = delete;
JigsawPlacement() = delete;
#endif
public:
#ifdef ENABLE_VIRTUAL_FAKESYMBOL_JIGSAWPLACEMENT
#endif
MCAPI JigsawPlacement(unsigned __int64, unsigned __int64, std::vector<std::unique_ptr<class StructurePiece>> &, class std::function<std::unique_ptr<class PoolElementStructurePiece> (class StructurePoolElement const &, class BlockPos const &, enum Rotation const &, int, struct JigsawJunction &, class BoundingBox const &, class BlockPos const &)>, class Random &, class JigsawStructureRegistry const &, class Dimension &);
MCAPI void addPieces(class StructurePoolElement const &, class BlockPos const &, enum Rotation const &);
MCAPI ~JigsawPlacement();
//private:
MCAPI void _addPiece(class PoolElementStructurePiece const &, class BlockPos const &, enum Rotation const &, class BlockPos const &, unsigned __int64);
MCAPI bool _tryPlacingPiece(class PoolElementStructurePiece const &, class BoundingBox const &, class JigsawBlockInfo const &, class BlockPos const &, class StructureTemplatePool const *, class BlockPos const &, unsigned __int64);
private:
};